Stoned
New Adventurer
- Joined
- Jul 24, 2009
- Messages
- 856
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- Age
- 28
I thought of this while walking on my way to school. What if we had a system that would change the monster's HP, damage, XP, etc, when there was a lower amount of players and the player's HP? Lets use Bleg was an example, he is 603 HP and he wants to solo Thanatos. But Thanatos currently is way to tough for him to solo easily. So thats were the new system comes in. It could lower all the monsters HP/XP/DMG by 1/3 or a half. Thus making it easier to solo.
Now you may think "well thanatos has Envenomed plate and it pretty much always spawns. He could get envenomed plate a lot easier now." there are required HP or player count on just about every item in MSC, this could be fixed by just editing the script a tad to make it so he needs at least 600 HP or at least 2 or 3 players. Oh and I forgot to mention difficulty scaling (kind of conflicts with my previous sentence :roll: ) as the player count increased, the more HP/DMG/XP the monsters have to offer. So basically, the more players (and HP amount does affect the variables) the stronger and more rewarding monsters are. This concept would support more of the Teamwork aspect but I think it would be a rather cool idea. Oh and you may be wondering "how much XP/HP/DMG would be added to the mobs when there are more players?" could just do the same if there were a smaller amount of players, +1/3 xp or half the XP added.
Now you may think "well thanatos has Envenomed plate and it pretty much always spawns. He could get envenomed plate a lot easier now." there are required HP or player count on just about every item in MSC, this could be fixed by just editing the script a tad to make it so he needs at least 600 HP or at least 2 or 3 players. Oh and I forgot to mention difficulty scaling (kind of conflicts with my previous sentence :roll: ) as the player count increased, the more HP/DMG/XP the monsters have to offer. So basically, the more players (and HP amount does affect the variables) the stronger and more rewarding monsters are. This concept would support more of the Teamwork aspect but I think it would be a rather cool idea. Oh and you may be wondering "how much XP/HP/DMG would be added to the mobs when there are more players?" could just do the same if there were a smaller amount of players, +1/3 xp or half the XP added.