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- Jan 5, 2006
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I've had some ideas for new quests. The first would require just a couple of scripts and useless items (the classic package model with a name for each of them)
Maybe a nice interaction endless trading quest with NPCs, for example, after the book quest, Urdauf (or something) gives you the crappy 3-4 gold coins plus an item with wich we have no idea what to do with. But this item is needed for a NPC somewhere in the world. Then you find the dude who needs it by interacting with them and guessing it. Then after a dozen of trades, you end up with a mysterious item then you bring it to some dude and he changes in some tough demon or something (maybe yet another big dumb skelly lol) and drops something very cool maybe like Holy Circle 8)
I had other ideas but I forgot them all while I was typing this :?
Maybe a nice interaction endless trading quest with NPCs, for example, after the book quest, Urdauf (or something) gives you the crappy 3-4 gold coins plus an item with wich we have no idea what to do with. But this item is needed for a NPC somewhere in the world. Then you find the dude who needs it by interacting with them and guessing it. Then after a dozen of trades, you end up with a mysterious item then you bring it to some dude and he changes in some tough demon or something (maybe yet another big dumb skelly lol) and drops something very cool maybe like Holy Circle 8)
I had other ideas but I forgot them all while I was typing this :?