Overpowered?

!=-PhoeniX-=!

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First of all, The DS maybe like really really strong but it has downsides like the charging and the gay map it spawns in amd the boss's armor basicly is the nerf for the ds it splits the dmg in half.

Second of all, Well maybe you could get to lvl 1337 if you soloed atholo for 24 but then again this game gets a little dull after you play awhile also it takes a really long time to lvl if your a really high lvl unless thothie uber rigs a weapon again (like the orion) and doesnt unrig it til the next patch and theres a really high lvl map that you can solo with alot of xp.

Third of all, As overpowered weapons are being invented maps will be also allowing them to train on that map with a good weapon also soon as soon as it gets to the point where weapons kil atholo in 1-5 hits his xp will be nerfed and im sure the DS shouldnt be nerfed for reasons such as bosses will probably piss people off and the Phoenix armor nerf was completly gay im starting to think i dont want it anymore. The gib i think is an ok nerf. (and really the lrod needs to auto target again i hate aimming and missing)

Now im not sure who im really agreeing with but i agree with some of those points that MiB and J-M makes.
 

villager

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!=-PhoeniX-=! said:
and the Phoenix armor nerf was completly gay im starting to think i dont want it anymore.
That's funny cause it still grants you IMMUNITY TO FIRE.
 

Netrogor

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Nerfing the DS would be a mistake. Unless you make it charge up in half a second, to the final charge. It takes so long to gain that charge, just so you can attack, remaining vulnerable the entire time. That in itself is a nerf. And even with that time for the charge to build up, you can still miss, or the boss kicks you away, or he stuns you, or the server crashes from the inexplicable error of "Memory Deallocation Error" or "GSync Packet Error" or "No Free Edicts".

In-fact, the DS needs to be fixed. As J-M displayed, before, it is currently a bit underpowered, since the first charge is stronger than the second & third.
 

Skillasaur

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The main problem is that all the measures that have been implemented to try and prevent players advanceing ahead of game content really relate to:

A. How much said player plays and:
B. How much other people play with said player.

If you played every day and grinded hard for hours on end I don't see it being too difficult to reach high level 30, especially with best equipment and any boss with enough people [who don't feed it] can be taken down fairly easily.

Wicard, for example, can be completed easily with anything more than 4 players. The fragment is hard to hit normally, however, so with less than 5 it quickly becomes a pain. Along with this the drop rates for items are relating to number of players, so if you're farming for items it actively encourages working together. This means that certain guilds are likely to have better equipment at lower levels.

Proficiency requirements have gone some way to prevent this power leveling [after spending hours leveling from level 14-19 with scythe before finding blood axe I can tell you not having the right equipment is a pain.] but really the only thing it comes down to is content not being released faster than players can level. This doesn't mean that the bosses are underpowered, or that the players are too powerful and it doesn't mean there is a need to artificially slow them down, createing massive unneeded nerfs to make areas impossible.

In summary the highest level characters are usually guild characters or play frequently in large groups and have the best equipment. Characters like me who sometimes play in groups and sometimes grind alone have fairly mis-matched equipment. I see plenty of level 20-30 players who really are in a sort of comfort zone with equipment higher than them and equipment lower than them, however, as you get to the higher end of level 20 and early 30s most of the new desirable equipment is really rather scarce, unless you join a guild and farm.

Weapons like the DS and DC have only really emerged because there is now a need for them, with bosses that can stun, blind or make you drunk. Spike damage weapons are always needed against bosses which can do huge amounts of damage and stop normal weapons working [for example, the blood axe has a high damage, useful drain and fair range, but even fighting boars of nightmare_thornlands can be risky as a stun completely ruins your attack and I'd hate to think what being frozen or drunk would do with a hit rate requirement of /56.]
 

brian4

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Rawr, the boss should fit the level and hp requirements of the map.
 

The Man In Black

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He does, but the level requirement isn't saying "You need one player with this range." It's saying "You need a group of players with this range."
 

brian4

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Both of us were 1 or 2 levels above the range.
 

Skillasaur

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Two people really isn't enough to do many of the higher level maps with boss completion. Many maps [such as demon temple] can be attempted by players in the level range right up till boss but unless your have the right equipment [which most likely you don't if you only play in pairs] then it's near impossible.

Calruin2 is practically designed for two players+. I have trouble soloing it as a level 32.
 

Shurik3n

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Don't look at the level requirement, look at the HP. The level is less accurate what with parry and all.
 

!=-PhoeniX-=!

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"lol post"?

The ds now sucks on maldora with 5th charge.
I was playing wicardoven on The Pirates of Dreadwind and when i charged my ds to hit maldora its miss/hit ratio was 77...
 

CrazyMonkeyDude

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That's because you don't have 30 swordsmanship proficiency. I don't either, and I can't use the gold charge. That's how it's SUPPOSED to be. ;)
 

Thothie

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et tu phoenix said:
No the wicard boss is very simple to hit i just use _____ and hes simple. I soloed him basicly just today and i only got an ________.p

Okay, fine, be that way. I’ll triple his HP and halve the damage of every weapon he’s not immune to. Hopefully that’ll cover “________”

Maldora’s fragment isn’t nearly so mean as Demonicus though (not intended to be at least). Or at least, he wasn’t, until people started hiding how they are solo’ing him so easily at J-M’s request.
 

The Man In Black

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What? J-M hiding a secret about how to exploit (read: use a strategy for) the game?! Pssssh

The one time I soloed Maldora I did it through nothing more than a good weapon and a lot of lava deaths >_>
 

FER

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So far I never heard of a way to solo him so quickly, and bever tried myself
 

J-M v2.5.5

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Thothie said:
et tu phoenix said:
No the wicard boss is very simple to hit i just use _____ and hes simple. I soloed him basicly just today and i only got an ________.p

Okay, fine, be that way. I’ll triple his HP and halve the damage of every weapon he’s not immune to. Hopefully that’ll cover “________”

Maldora’s fragment isn’t nearly so mean as Demonicus though (not intended to be at least). Or at least, he wasn’t, until people started hiding how they are solo’ing him so easily at J-M’s request.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
I laughed in real life at this reply, thanks Thothie.
 

Netrogor

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A series of difficult to obtain items, and potions, must be used in combination to solo maldora... in under ten minutes. Plus a very high level (30+ weapon level, 40+ parry, easy).
 

Shurik3n

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Oh.. you know.. just use a darksword... Takes about 8 hits with the full charge, I'm sure I've killed him in under 5 minutes.
 

Thothie

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Shurik3n said:
Oh.. you know.. just use a darksword... Takes about 8 hits with the full charge, I'm sure I've killed him in under 5 minutes.
I suppose this would be a bad time to point out that Maldora's supposed to be immune to magic. :roll:
 

Shurik3n

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I thought it was just a strong physical attack?
 

Thothie

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From a "dark sword" that makes you glow red and go "vooom!"? ;)
 

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Whatever it is, Venevus is immune to it (good thing too btw). New element :roll: ?
 

Thothie

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Venevus is immune to all non-magical attacks, so yes, there's a screwy counter-balance going on there.

IIRC I made it pierce damage to help balance it out against certain creatures, and to maintain consistancy with how the armor boss uses it. Forgot to add some sort of flags to those odd bosses to deal with it accordingly.
 
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