Parry at 0%, no death penalty

The Man In Black

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Are the experience arrays in percents or total amount of exp?

It would be kinda weird for it to be in percents, but it looks like that's what's going on since it can't tell between Level 30: 80% and Level 2: 80%.

How are the skill arrays different?
 

Thothie

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Look up DeathType == KILLED_BY_MONSTER in player.cpp

Note all lines in which "highestSkill" is used.

Note particularly the difference between those skills accessed through GetSkillStat method, FindStat method, SkillStatList object, and pLargest->m_SubStats[r].Exp pointer.
 

The Man In Black

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I'll take a look tomorrow, as I'm not at MY computer >_>
 
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