Pending Title System

Thothie

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Gurluas said:
FER said:
Well, in a Fire Emblem game, the summoner class sucks at everything except summon, so make a summoner really weak physically and below average magically, only being good at summons.

May I also suggest taking some class names from Final Fantasay IV? like gladiator, geomancer, etc.


EDIT: isn't a necromancer almost the same as a summoner?

A necromancer makes curses and raises the dead,
a summoner summons creatures.

Well, in most RPG’s, the difference between Necromancer and Summoner is stylistic - they both tend to be weak in melee, moderage in magic, and reliant on pets. However, we don’t have a Necromancer title… We have a Necromonger title. Idea being, some sort of evil death warrior. Major game play difference being the Necromonger is fully combat capable, save for Divination sphere spells, and unlike the Summoner, he doessn’t get experience for his summons.

For the summoner title, its quest should involve killing zygoli... maybe you'll gain the ability to summon eyes that shoot the lighting and lasers
That might be more along the lines of some other class entirely, or along the lines of hidden titles, such as Kharaztorant Cultist. Tis true, however, those eyes don't involve an extra model - they are part of the projectile set.
 

Fehi

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This is nice. How ever I think I have an idea for SA titles.

Specialists:
Scout (Small Arms >25, HP 350+)

Increased Sprint movement speed (10 percent faster)
Increased stamina (25 percent)
Restriction to Plate mail.
Only able to wear Hide, Leather, Studded leather, Cobra skin vest, Fire lizard skin vest, and the Gladiators armor.
Helmets are 25 percent less effective.
Increased Small Arms damage (10 percent)
Increased Small Arms speed attack duration (25 percent)

Basically, Scouts are for the Hit and Run players. Go in, Speed attack, Run out. To stay light they are not able to wear plate mail and helmets are less effective.

Epic:
Ranger of Felewyn (Small Arms >25, Archery >25, HP 650+)

Restriction to Evil Armors. (Pheonix armor [I think it's evil], Dark armor, Dark helmet, Helm of the dead, And Urdulian Shield.)
Restriction to affliction magic and Evil summoning magic [Anything a Necromonger would use].
Unrestricted summons would be weaker then usual (85 percent strength of normal summons)
Helmets are 25 percent less effective.
Dark sword charge attacks cost mana (10 Per charge)
Increased Small Arms damage (25 percent)
Increased Small Arms speed attack duration (25 percent)
Increased Stamina (10 percent)
Arrows shoot Completely straight, Or in the case of this not being possible. Shoot with Amazing range (150 Percent normal range)
Requires donation of Thorn bow, Greater ice blade, Lich tongue, Badge of the scout (In other words you have to be a scout before getting this title), After the donation you will need to go on a quest to get a heart of ice from the frost mages. Which will have a low drop rate (3 Percent per person in server).

The arrows shooting straight part would be the major selling point. If it is possible that is. I am just throwing ideas out there while trying to balance them.

Other then that I like the idea of a title system.
 

megatracker

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oh. my. holy. lord.

this must get put into game ASAP!!! I am SSOOOO gonna be a swords specialist so hard! no blunt arms? feh! good ridens.

also i have an idea for a swords epic title
• elemental swordsman (req: HP>500-600,sword>30)
- +50% damage bonus with slash while wielding swords
- +75% parry bonus when wielding swords
- elemental blade proffesionship = any blade with an element get 50% bonus when element hits
- blunt arms is forbidden

im not that good at ideas but i just had to add something to swords elements [like novablade and GiB]
 

Shurik3n

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Requesting a title, when these come around, for 900hp+ and 30+ in all skills cept SC.
 

Tentadrilus

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I think the Summoner will need a few more bonuses. But, I think that there should be a summoner-only spell called something along the lines of Summon Stonemason, which summons a Lesser Stonemason to go and hit people. 400mp a summon, and a maximum of 2 per player.
 

FER

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Would be good for a summoner if you can "absorb" a monster, so then you can summon it as much as you want, then dispose of it when you want to absorb another monster to summon.
 

Jelly

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Yeah, that would be very cool. You should be unable to "absorb" boss monsters though.
 

CrazyMonkeyDude

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Also, the ability to "absorb" a monster would be relative to your SC or some other variable, or at least the strength of the monster you "absorb" would.
 

Thothie

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FER said:
Would be good for a summoner if you can "absorb" a monster, so then you can summon it as much as you want, then dispose of it when you want to absorb another monster to summon.
MSC Pokémon? ;)

It might be possible. Main thing stopping us adding more summons is the model limit - but a model already on the map is fair game. You wouldn't be able to take your pokémon off the map though. Two major problems I foresee is that the main AI that most monsters use is not easily adjusted to be dynamically friendly to players, and that changing factions mid-combat has been known to cause crashes. (Might be possible to remove the monster from the map and bring in a friendly duplicate to get around that though.)
 

megatracker

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Thothie said:
FER said:
Would be good for a summoner if you can "absorb" a monster, so then you can summon it as much as you want, then dispose of it when you want to absorb another monster to summon.
MSC Pokémon? ;)

It might be possible. Main thing stopping us adding more summons is the model limit - but a model already on the map is fair game. You wouldn't be able to take your pokémon off the map though. Two major problems I foresee is that the main AI that most monsters use is not easily adjusted to be dynamically friendly to players, and that changing factions mid-combat has been known to cause crashes. (Might be possible to remove the monster from the map and bring in a friendly duplicate to get around that though.)

charm monster!!! take control of a monster! but can only be used a couple times [as to keep people from charming the whole map :p ]
 

Fehi

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Plus we could add that skill to the ranger of felewyn title. What self respecting ranger would fight without a pet?
 

FER

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Actually I took that idea from the summoner job in Final Fantasy IV (only difference was that you can only summon once)
 

Sabre

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Summon Cold Lady.
Sabre says, "Dance."
 

Shurik3n

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Meh... all this summoning sounds like something that isn't worth the time it would take to develop.
 

brian4

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Rawr, might I suggest lowered the hp requirement for the Warrior of Urdual to 600 =o
 

Snow Wolf / RaZoR

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I have another idea

Demon God (or Blood Demon)
- 50% Damage reduction of Unholy (zombie) attacks
- 25% More damage on Unholy
- Need 500 HP
- Need to be a 25 Titan
- Donation of a Blood Axe and some quests (maybe kill 200 zombies at challs and 150 at gatecity)
 
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