Currently im trying to perfect my geographical brush work. This was going to be a real map, but i got some weird ass leak that i cant find, so, unless i take the time to redo it, ill just consider it practice... Pic1 Pic2 Pic3 Pic4
I think your doing pretty good Crow, would be nice to have something to look at while I see blank walls basically, they have the feeling of being cliff sides with shear drops (the transition zones).
Hammer doesn't always detect invalid brush shapes, although its pretty good compared to the older versions, it's still not 100%. Mounds of Dirt artwork tends to involve lots of strange shaped brushes.
To zap that leak, what I would suggest you do, is func wall the more complicated brushes, and make sure they end smack up against solid brushes that are very simply shaped on the edges of the map. You should try to keep your outside facing brushes to boxes with solid 90' angles. And of course - conform to the grid. (if using large brushes, conform to the grid at 64 to minimize rendering splits.)
Also make sure none of your outside facing brushes are func_walls, or other enitity types - as they don't block VIS - and thus instant leak. (Dun think you'd make that mistake though).
__________ "Now son, you don't want to drink beer. That's for Daddies, and kids with fake ID's." -Homer
Thothie
Okay, I suppose its time to fess up. I've been addicted to WoW for the past 2 and a half weeks, and its been hard to want to map, and i'd rather wait till the patch b4 i commit to something.
But... i still managed to get in some "practice."
For those of you that played my old map "riverwind" (i think it was a select few) this was going to be a recreation of that. You'll notice it has sort of the same layout. I skiped on the waterfall part because i was lazy.
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