CSS
New Adventurer
Hey guys, I'm a long time mapper for HL1 and I have some experience in source mapping... but when I try to map for MSC ( I was thinking about making some maps to add to my rotation) I keep getting errors in steam.
Since the maps are going to be small, I'm compiling them through Hammer + Zoner's tools. They compile fine, but when I try to launch the map over lan in MSC, it crashes out saying it cannot find a certain wad, even though no such wad exists. First it was stea.wad, then steam.wad, then steama.wad, and finally steamapps.wad
I noticed after compiling some textures in the goblintown wads and the platinum wad were oversized, and I tried doing only 8 wads in hammer and still got the same error. I was only using the following textures on the map when I compiled:
medgrass_ewok
ikrocka
{blue
sky
clip
{grassplz_ewok
I have a feeling its one of these textures causing the game to malfunction, because I tried testing out a box'd map with only one different texture and it worked.
Since the maps are going to be small, I'm compiling them through Hammer + Zoner's tools. They compile fine, but when I try to launch the map over lan in MSC, it crashes out saying it cannot find a certain wad, even though no such wad exists. First it was stea.wad, then steam.wad, then steama.wad, and finally steamapps.wad
I noticed after compiling some textures in the goblintown wads and the platinum wad were oversized, and I tried doing only 8 wads in hammer and still got the same error. I was only using the following textures on the map when I compiled:
medgrass_ewok
ikrocka
{blue
sky
clip
{grassplz_ewok
I have a feeling its one of these textures causing the game to malfunction, because I tried testing out a box'd map with only one different texture and it worked.