QoL Suggestion: Small XP/Lootdrop buffs during low playercount periods

Jonzay

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I have no idea if it is possible to do this, but why not partially offset the difficulty in progressing due to lack of playerbase and simultaneously encourage players to play on the same server as each other instead of going on a server all to themselves, by having the game slightly increase loot drop chance and moderately increase XP gain rate depending on the number players currently connected to FN? The FEWER players connected, the BIGGER the gains, with the bonus completely negated once approximately 10 or more people are connected to FN in total.

The above suggestion refers to the TOTAL players connected across ALL FN servers. This would help people who play when noone else is playing, and encourage people to play on the same server as each other when there are a few people online (as the XP multiplier would offset the lower bonus)
 

Thothie

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Guess I shoulda responded to the last post. This, cannot be done, as there's no way to communicate to all servers the total number of players on FN (particularly when there are four FN servers). Though the reason I didn't respond to it is I dunno why you'd want to encourage there to be less players total online anyways, and wasn't sure what you were at. I guess maybe you're thinking more XP for more players on a single server, but, well, it already does that, multiplying both loot and XP per player present.
 

Jonzay

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If it can't be done, it can't be done and that's that, but it wasn't about encouraging less people to play - the issue is that next to noone plays during certain time periods of the day (i.e. During Australian evenings, I might see one other person online at most), making playing together impossible and the bonus XP for playing together unobtainable. Having the boost would slightly offset that.

The idea for the boost to be lower when more people are on is to further encourage people to play together.
 

Dridje

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If you're wanting to play with other people I guess. I sort of have the other problem of people coming into my play session and hijacking the server. Leave the server and 20 minutes later it'll happen again on the new one.
 

zeus9860

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Like i told you on steam, that is to be expected from a game that has very few players playing it daily. People will follow you around and try to force you into doing certain maps that you don't want to do, i know this because i used to do this a long time ago before alts were a "problem". This has always been an issue, it is more noticeable now because new loot in the latest patches has been mostly focused in HP requirements which usually requires a few players to achieve said HP requirement to get this "new loot" to drop. This and the fact that the playerbase is more than likely smaller now than it was when the last patch was released.

Which is yet another reason why alts are a good thing right now. And this also explains why i used to enjoy the_wall alot, it is/was a challenging map, despite all the hax BS it throws at the player. Lodagond series is another example, the only thing i disliked about lodagond was the unpredictability @lodagond-4. Both maps are challenging and somewhat rewarding for solo players, this is one of the things i would like to be focused more in the future, less "loot in chests" and more "kill drops" or "environment drops". Map difficulty is a completly different thing to consider, which i won't refer in this post.
 
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