I'm not entirely sure if this subject has been mentioned a while ago. Searchfu didn't yield well here.
It's more or less a request to make the scroll spellcasting system a little more secure / efficient. Have it so that scrolls are imprinted more firmly on the character than as items which can potentially be lost as I have noticed seems to happen a fair bit on my end (Believe me, I'm not dropping them). It appears server crashes or disconnection issues during casting are the big culprits.
Take the tome system as an example. It's solid, doesn't cluster the inventory, is rigid as was intended and is impossible for the player to lose the spell unless via forgetfulness potion. The same system could be reused for scrolls, only it would be flexible at allowing players to share their scrolls around. If weight or inventory space is an issue, then one could have it so that the scrolls register the spell into the system and change into a dummy scroll which is checked for presence during casting.
It's more or less a request to make the scroll spellcasting system a little more secure / efficient. Have it so that scrolls are imprinted more firmly on the character than as items which can potentially be lost as I have noticed seems to happen a fair bit on my end (Believe me, I'm not dropping them). It appears server crashes or disconnection issues during casting are the big culprits.
Take the tome system as an example. It's solid, doesn't cluster the inventory, is rigid as was intended and is impossible for the player to lose the spell unless via forgetfulness potion. The same system could be reused for scrolls, only it would be flexible at allowing players to share their scrolls around. If weight or inventory space is an issue, then one could have it so that the scrolls register the spell into the system and change into a dummy scroll which is checked for presence during casting.