- Admin
- #1
Not much happened this month, so not expecting much in the way of new reports, but also repeats of old ones. ( Ye old August bugs here )
Known issues
MAJOR
Still getting No Free Edict Errors
- This is the #1 thing preventing an MSC 1.1 full release, IMO.
- (Actually I just *assume* we still are, as I've not taken any new steps against it this month.)
MINOR
Lightning storm oft causes crashes
- This has been going on for awhile now, most often it seems to cause a buffer overrun (which seems like one of those bugs that should only be reported/stopped for in debug mode, so I dunno what's up there.
- Lstorm also generates a "SV_StartSound: 10 not precached (0)" but I can't figure why
- Maybe related to the old bug with bolts appearing inside things causing crashes (maybe the effort to stop that failed), I may try client side lightning bolts and see if it helps.
Aesthetic
You may get negative to hit rolls if you have a high enough score to strike
- This is actually an ancient bug, but likely resolvable.
Gladiator armor displays as Orochi's jacket to other players
- Possibly something similar with Armor of Bravery.
Fixed from AUG2007b
- Blood axe hits with broad side
(w00t!)
Fixed from SEP2007a
- Insane monster ramps
- Crashie uber reaver
- Ability to use restricted weapons secondary abilities
- Flat damage from Dark Sword
Ancient/Perpetual
Known Ancient bugs:
- People still can get stuck in each other on spawns. (Partly Map Flaw)
- Swimming in waterfalls (Map flaw).
- Map crash on transition (memory dealocation error). (use AMX and Restarter as workaround)
- Become invisible when putting on armor (armor display bug work around, type 'vis' in console)
- Unable to chat after some people disconnect bug. (suggest votemap workaround - or the upcoming fake client AMX plugin)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Menu-based vote kick system does not work proper (use ms_allowkickvote 0, and use the AMX kick system instead [votekick in chat])
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: look at the floor and pray.)
- Sitting animation bugs (sometimes saves to character for awhile)
- XP system is screwy, to say the least. (DOT not passing XP, wrong XP values sometimes return, etc. etc.)
- All water sometimes goes white (texture stretch bug, restart)
- Mod_ExtraData Cacheing Failed: Listen servers must start on Edana, from there you can changelevel anywhere you want.
- Typing issues in chat. Especially with European keyboards.
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
Known issues
MAJOR
Still getting No Free Edict Errors
- This is the #1 thing preventing an MSC 1.1 full release, IMO.
- (Actually I just *assume* we still are, as I've not taken any new steps against it this month.)
MINOR
Lightning storm oft causes crashes
- This has been going on for awhile now, most often it seems to cause a buffer overrun (which seems like one of those bugs that should only be reported/stopped for in debug mode, so I dunno what's up there.
- Lstorm also generates a "SV_StartSound: 10 not precached (0)" but I can't figure why
- Maybe related to the old bug with bolts appearing inside things causing crashes (maybe the effort to stop that failed), I may try client side lightning bolts and see if it helps.
Aesthetic
You may get negative to hit rolls if you have a high enough score to strike
- This is actually an ancient bug, but likely resolvable.
Gladiator armor displays as Orochi's jacket to other players
- Possibly something similar with Armor of Bravery.
Fixed from AUG2007b
- Blood axe hits with broad side
(w00t!)
Fixed from SEP2007a
- Insane monster ramps
- Crashie uber reaver
- Ability to use restricted weapons secondary abilities
- Flat damage from Dark Sword
Ancient/Perpetual
Known Ancient bugs:
- People still can get stuck in each other on spawns. (Partly Map Flaw)
- Swimming in waterfalls (Map flaw).
- Map crash on transition (memory dealocation error). (use AMX and Restarter as workaround)
- Become invisible when putting on armor (armor display bug work around, type 'vis' in console)
- Unable to chat after some people disconnect bug. (suggest votemap workaround - or the upcoming fake client AMX plugin)
- All entities invisible bug (type kill in console to cure).
- Lights/sprites not going away / sticking to other objects
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Menu-based vote kick system does not work proper (use ms_allowkickvote 0, and use the AMX kick system instead [votekick in chat])
- Occasional scrambled inventory: wearing potions/scrolls, etc. Usually caused by clicking on a character multiple times before load.
- Can't use charge attack in laggy conditions. (Work around: look at the floor and pray.)
- Sitting animation bugs (sometimes saves to character for awhile)
- XP system is screwy, to say the least. (DOT not passing XP, wrong XP values sometimes return, etc. etc.)
- All water sometimes goes white (texture stretch bug, restart)
- Mod_ExtraData Cacheing Failed: Listen servers must start on Edana, from there you can changelevel anywhere you want.
- Typing issues in chat. Especially with European keyboards.
Also Not liable to go away soon:
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)