smugglers cove [pics]

Rickler

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It is done! help test! Download -> http://rickler.net/mapping/smugglers_co ... ove_a4.zip

This is the map players will end up shipwrecked if they fail to keep the captain alive during ocean crossing.

Uncut images here http://rickler.net/mapping/smugglers_cove/

shipwrecked
smugglers_cove_a30000.jpg


a way past the fort?
smugglers_cove_a30001.jpg


this looks familiar :wink:
smugglers_cove_a30002.jpg


way to get over the bamboo fort wall
smugglers_cove_a30003.jpg

smugglers_cove_a30005.jpg


watch out for flying sharks (yeah i'll mclip them to the sea)
smugglers_cove_a30004.jpg


smugglers_cove_a30006.jpg


that boat looks familiar too. perhaps some payback is in order?
smugglers_cove_a30007.jpg

smugglers_cove_a30008.jpg

smugglers_cove_a30009.jpg


it won't rotate the way i want it >_<
smugglers_cove_a30010.jpg


transition to j's isles of dread 1
smugglers_cove_a30011.jpg

smugglers_cove_a30011.jpg
 

Thothie

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Aug! This guy's a mapping machine! >< Dunno how I'm going to keep up! ... Need.. Moar... Script0rz...

Meh, it's taken me like a week just for the addons to sfor and nightmare_sfor, and I'm not even half-way done with entities yet.
 

J-M v2.5.5

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Rickler, see those foliage func_wall/func_illusionary (can't tell what they are) in the first screenshot, above the cliffs? Make them about two units lower so the black edge at the top doesn't show.
 

FER

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Is the map set at night by default? If so, then I hope theres a map tool that disables glow in certain maps, because the lightening in this one is awesome
 

Sabre

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You sir, are awesome. Keep the good work a comin' :D
 

Durak

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It's not just that the map looks awesome but you're also doing it so quickly. :D
 

PBarnum

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Looks great. Keep this momentum and keep up the great brush work!

P.S. J-M good eye on the black line.
 

Sabre

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Sh!t, I'd love to, but I'm pretty much gone the whole day in less than an hour :(
Hay, you should do shrinkspell next :eek:
 

Thothie

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Hay, you should do shrinkspell next
We already have a source for shrinkspell - it's just a matter of entity work and scripts.
 
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