Somethind odd this way comes

Stoned

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Alright, im soloing lodagond-1 and once I got to the greater stone masons there speed was increased yet when I killed one THEY WERE NERFED XP WISE??!?!?!?!?!?!??!?!?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This doesnt make sense. If their speed was increased they should give MOAR XP rather then less? :|


Explanation?
 

Thothie

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^ What he said.

Never increased the Stone Mason speed, but there maybe an speed multiplier on the map side (been awhile since I made a trip to Lodagond, can't recall...) In anycase, there is a "bug" that such monster options are not included in XP calcs. This has been resolved since.

Also, yer officially on notice. I don't want to have to start making a clipart collection of wine bottles, in addition to vents. ;)

'sides, Stone Mason has probably less XP than anything on that map... 150-250 base XP [x1.5-3.0, even with the calc] - ain't gonna make a world of difference to anyone who can handle Lodagond. (Probably would have been a higher base, but they pop up straight at the beginning and thus are abusable.)
 

Stoned

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This is no way a forum fire nor does this thread contradict with the other rules. Im just stating what I saw and, they had the same speed as the stone masons or petrified blademasters before the big patch update 2010. Now if what you said is true that the map increased their speed rather than you changing it then that is it, nothing more to say. :|
 

Thothie

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Just whining about very insignifigant XP problems, when there are much larger ones looming everywhere, does tend to put you into a certain camp to which the last few rules in the list may apply. (also screaming "nerf" when there is none such involved - XP for the damn thing's hasn't changed since FEB2008.)

Not changed the map in a long time... I don't *recall* them having movement speed multipliers though. Can't check from here...

(Edit: Wait, on crack, yes I can.... Eh, don't see any speed multipliers for the ones on Lodagond-1.)

PS. If someone wants to make an exhaustive list of monster XP issues, without screaming "OMFG NERF!!111!", I'll look into some or explain others... I've got nothing better to do while I wait on this think bug, and am more or less restricted to changes I don't need to test.
 

Stoned

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Thothie said:
Just whining about very insignifigant XP problems, when there are much larger ones looming everywhere, does tend to put you into a certain camp to which the last few rules in the list may apply.

Not changed the map in a long time... I don't *recall* them having movement speed multipliers though. Can't check from here...

(Edit: Wait, on crack, yes I can.... Eh, don't see any speed multipliers for the ones on Lodagond-1.)

Then it must have been the monster getting updated. It just seems odd seeing a monster getting buffed attack wise then getting nerfed XP wise. It just doesnt make any sense to me.
 

Thothie

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Repeat: Monster not updated since FEB2008.
 

Stoned

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Thothie said:
Repeat: Monster not updated since FEB2008.

This is weird, I remember playing at least back in May2008 or so.
 

Thothie

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Well MAY2008 would logically be after FEB2008. ;)
 

Tentadrilus

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Take the hint and go home, Stoned. If you were playing with people, you probably didn't kill them completely by yourself. And of course they're fast, they're 15ft stone skeletons bolstered by the magic of one of the most powerful sorcerers to ever besmirch the land.
 

zeus9860

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Well i do agree with the speed being different compared to the past, anyways it doesn't make them hard kill just bc of that.

Also Lodagond isn't for xp anymore, it's more about loot and item hunting. In other words, you should go get xp somewhere else better than those maps.
 

Stoned

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Tentadrilus, I said I was soloing lodagond . _. and for Zues, yeah the speed was changed and XP nerfed, as I said before. But they are annoying with the speed changes. Using a speed pot is more pointless now that they can run like 3-5 ft behind you if your using speed pot.
 

Echo717

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You must have been Stoned when you posted this thread
awesome_face_bigger.png
 

Monika's_BFFEx0255

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Not to be an ass but let us be a bit reasonable witht this guy, sure he say some stupid/irrelevant things but lets not have this thread get locked down like so many others.

But I haven't noticed any speed change on the skeletons... Maybe you were a bit stoned...
 

Thothie

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(Plays with it now that he's home...)

Okies... Speed looks right (same as it's been since FEB2008)... XP comes out right (same as it's been since JUN2008)... So... WTF?

Actually, one issue I notice they have is that they seem to suddenly have difficulty realizing they are in attack range, and thus spend a bit of time simply rubbing up against you without actually attacking, or darting away for no apparent reason. This makes them quite a bit less deadly than they should be, and likely is a result of changes to the range system in FEB2010. I'll have to go fix that... >_>

Should explain that these skeleton's use Orochi's "smart" Skeleton animations, so they move much faster than standard skeletons (they don't shamble), but this has been the case since their conception.

So, nothing's been changed and nothing's been nerfed... Damnit Stoned, stop living up to your name. >_>
 

Stoned

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Eh, I guess its one of my good qualitys. But at least I got a problem fixed :wink:
 

Tentadrilus

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Sure, accidentally. I guess a few good things do occasionally come out of blind idiocy.
 

Keldorn

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Thothie said:
PS. If someone wants to make an exhaustive list of monster XP issues, without screaming "OMFG NERF!!111!", I'll look into some or explain others... I've got nothing better to do while I wait on this think bug, and am more or less restricted to changes I don't need to test.


OMFG NERF!!111!.... >_>

A lot of exp issues in general would be fixed if low-mid level monsters gave full exp for dealing half their life total in damage, and if high level monsters/boss type monsters gave full exp for 1/4-1/3 of their life total (Especially with monsters like the tork elves, they don't have a good life/exp ratio). Playing solo, this change wouldn't do anything, so it'd encourage playing in groups.

Map Specific:

Bloodrose: Could give Atholo a raise in exp equivalent to what Venevus should give(bug).

Lodagond series:
Greater Maldora Minions (That don't respawn infinitely) could be bumped up to 500 exp from 100 exp, now that you can specifically reduce the exp of exploitable spawns with ext_reduct_xp.

Ashgore the Wild and Illidith the Venemous should give at least the regular value for Greater Maldora Minions, since they're tougher, and parry whoring isn't much of a problem anymore.

The_Wall: Zeus mentioned something about one of the tork elf leaders giving less exp than it's regular variant, but I haven't looked into it yet.

Frost Hammers: A single Frost Hammer can bring an ice shielded player with gppot and golden armor down from 900+ to 0 in a matter of seconds with that weird speed attack. (They even switch targets when they're doing it too, so it's difficult to have a designated tank.) The usual tactic is to just demon blood them, as the team play required to stun + lightning debuff + have a tank is discouraged by there only being one "good" reward at the end of the map.

From what I've heard, they give less exp than the Ice Queen, despite being much, much harder.

General:

High hit point creatures/bosses: (Bludgeons, Torkalath Elves, Juggernauts, and their boss variants) Most of these monsters have really terrible hp/exp ratios, despite having higher experience values in general. (It doesn't matter if a monster gives 800-2000 exp when you're only really getting 5-25 exp per hit with high levels/high level equipment) Suggest more generous exp splitting + slight exp increase on these to encourage team play (and actually fighting these monsters for exp, not loot. Right now, most high level players are just so annoyed by the high damage, high hp, high stun rates, low hp/exp ratio and annoying tactics that Torkalath Elves and Juggernauts have that they just skip past them by using lots of demon blood stacked with other potions, which results in less, or no exp, depending on what they use to trigger the effects.)

Ice Troll Lobbers: Could use a bump in exp, they're much tougher, do more damage than the rock throwing trolls, and give the same base exp (150) right now.

Orc Fire Shaman Initiate Zombies: Only give 75 exp atm, same as the non-zombie, even though they're one of the toughest variants, could be a bug.

Shahaddar Orcs (Melee types): Slight buff, in addition to having a lot of hp, they parry really, really often, to the point where it crashed my server when I casted 2 volcanoes on a group of them.

Stone Skeletons (melee type; human sized): Could use a slight buff to exp, since they're tougher, and more annoying than every other melee monster in their exp range. The infinite respawning ones could be kept at the current exp value with ext_reduct_xp.
 

zeus9860

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Keldorn said:
The_Wall: Zeus mentioned something about one of the tork elf leaders giving less exp than it's regular variant, but I haven't looked into it yet.

Frost Hammers: A single Frost Hammer can bring an ice shielded player with gppot and golden armor down from 900+ to 0 in a matter of seconds with that weird speed attack. (They even switch targets when they're doing it too, so it's difficult to have a designated tank.) The usual tactic is to just demon blood them, as the team play required to stun + lightning debuff + have a tank is discouraged by there only being one "good" reward at the end of the map.

From what I've heard, they give less exp than the Ice Queen, despite being much, much harder.

That elf i mentioned before was ivicta (fire elf boss) giving 1500 xp, the slasher that spawned along with her gave 2k.

Frost Hammers (in stairs) give 5k xp if you kill them solo, the ones in the arena give less im guessing.
 

SilentDeath

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zeus9860 said:
Keldorn said:
The_Wall: Zeus mentioned something about one of the tork elf leaders giving less exp than it's regular variant, but I haven't looked into it yet.

Frost Hammers: A single Frost Hammer can bring an ice shielded player with gppot and golden armor down from 900+ to 0 in a matter of seconds with that weird speed attack. (They even switch targets when they're doing it too, so it's difficult to have a designated tank.) The usual tactic is to just demon blood them, as the team play required to stun + lightning debuff + have a tank is discouraged by there only being one "good" reward at the end of the map.

From what I've heard, they give less exp than the Ice Queen, despite being much, much harder.

That elf i mentioned before was ivicta (fire elf boss) giving 1500 xp, the slasher that spawned along with her gave 2k.

Frost Hammers (in stairs) give 5k xp if you kill them solo, the ones in the arena give less im guessing.

The arena ones give 750 xp I think.
 
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