Somethind odd this way comes

Thothie

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Keldorn said:
A lot of exp issues in general would be fixed if low-mid level monsters gave full exp for dealing half their life total in damage, and if high level monsters/boss type monsters gave full exp for 1/4-1/3 of their life total (Especially with monsters like the tork elves, they don't have a good life/exp ratio). Playing solo, this change wouldn't do anything, so it'd encourage playing in groups.
Should explain, once again, that MSC XP has always worked on the basis of diminishing returns, meaning stronger monsters have poorer XP/HP/ability ratios. It's more generous than it's ever been before, but to prevent the rapid rise of god-like characters that the world cannot sustain, I've kept, more or less, to that theme.

Keldorn said:
[Atholo vs. Venevus]
When I first went about increasing Boss XP's exponentially (shortly after Atholo's introduction, when nothing had an XP value higher than 400), I didn't go overboard on Atholo, due to the Parry exploit (although I did raise him from 400 to 5000, vs. Venevus going from 300 to 3000). Might be able to undo that, with the Parry cap, and MiB expressing interest in getting the new Parry system in place sooner rather than later.

Keldorn said:
[Increasing XP for Greater Minions on Lodagond that lack infinite spawn]
Wasn't possible at the time, but as ye point out, it might be now. Bleh, would mean map editing though, and bumping up the size of the betapack yet again. Really need to get a full installer in. Would have this last time, but so many bugs cropped up...

Had a more wicked idear that the minions would have normal XP, but keep increasing in power as more were allowed to spawn. Granted, it'd make the area unpassable, at a certain point, if the players didn't catch on.

Keldorn said:
[Torkie elf bosses on The_Wall]
The Torkie mini-Bosses are all worth 5k XP now. I may raise this again before the patch.

Keldorn said:
[Frost Hammers impossible to tank]

From what I've heard, they give less exp than the Ice Queen, despite being much, much harder.
I can remove the retaliate (switch target) function from the Frost Hammers to make tanking a more relevant tactic. As explained earlier, however, all end-bosses have extremely inflated XP, so one shouldn't expect to get more XP out of a minion on harder map, regardless of how much more powerful it maybe.

Keldorn said:
[Ice Troll Lobbers having same XP as their rock throwing cousins]
Error in the way the #include in the script was setup, since resolved.

Keldorn said:
Orc Fire Shaman Initiate Zombies: Only give 75 exp atm, same as the non-zombie, even though they're one of the toughest variants, could be a bug.
The fire shamans on MSCave are nerfed so as not to instantly-fry MSCave leveled players. This likely is not translating well with the Zombie transformation (although, I'd really like to re-rig their behavior in zombie mode to something less sophisticated than fire-ball throwing - they being Zombies and all.)

Keldorn said:
Shahaddar Orcs (Melee types): Slight buff, in addition to having a lot of hp, they parry really, really often, to the point where it crashed my server when I casted 2 volcanoes on a group of them.
They shouldn't be able to parry fire balls, as the damage type has an _effect flag (thus, no parry). :\ The Sorcs have already had their XP increased quite a bit though...

Keldorn said:
Stone Skeletons (melee type; human sized): Could use a slight buff to exp, since they're tougher, and more annoying than every other melee monster in their exp range. The infinite respawning ones could be kept at the current exp value with ext_reduct_xp.

Already done, although I neglected to reduce the XP for the infinite spawn the ones. The ones Ihotor makes, even with the increase, likely aren't worth the pounding you get in that chamber, so probably not needed there, but tis true, I could see sploits coming for the ones on The Wall's... walls...
 

Keldorn

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Thothie said:
Keldorn said:
Keldorn said:
Shahaddar Orcs (Melee types): Slight buff, in addition to having a lot of hp, they parry really, really often, to the point where it crashed my server when I casted 2 volcanoes on a group of them.
They shouldn't be able to parry fire balls, as the damage type has an _effect flag (thus, no parry). :\ The Sorcs have already had their XP increased quite a bit though...

For some reason, they can parry the fireballs that come out of volcanoes, it's weird. (I checked again today)
 
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