I made this thread to give ideas what to improve or possibly spice up the game. Opinions would be great and suggestions of your own would be awesome.
Monsters:
NEW-Dewm plants: Okay, I know I sound obsessed with them, but I just had a thought. How awesome it would be to find them in Thornlands and the Scary Forest? Not the dewm trees, that'd be ridiculous, but just the melee ranged one, to limit routes/paths and to caution low-levels that this area is much harder than you think. Idk, I just love that "You can't cross until you're ready" idea.
-Veneficus Aracunidia(sp?): Being that he's nearly the same as Timidus Textor with more hp, he could have some kinda acid spray, doing constant damage if you stay within it's range. (Especially now since it's possible)
-Virus Consputo: They're practically the same as the green spiders in thornlands. Maybe could have the same acid spray as I suggested for Veneficus?
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Weapons:
NEW-Lightning element bow:
A) Shoots an instant-hit "arrow" (much like the crossbows) dealing lightning damage. Would use mana. A lightning effect from tip of the arrow on the bow to the surface of intended target would be sweet (Not the ugly wiggly lightning effect if possible).
B) Shoots a small, fast moving ball (like the Orion bow, but preferably using a sprite [imagine an alien controller attack]) that shocks the enemy within it's range. Would use mana obviously. Draw back charge could either: 1) slow down the ball OR home in on its targets better to shock the same target multiple times before fading due to attack limit/hitting a surface. 2) Make the ball last longer and having a longer zap range before fading, to attack multiple targets in its path. 3) Zap faster to obviously hit the same target more before leaving it's range/fading.
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Spells:
NEW-Longer lasting shield: Could take on the form of a different element, trading current percent protection OR a higher mana cost for an extended length of protection.
NEW-A lightning shield: Instead of offering literal protection, it gives you the chance to dodge attacks. It would simply act like any hand-held shield and would randomly at ~20% chance "deflect" an attack, but instead of saying deflected, it would say "dodged."
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Armor:
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Other stuff:
NEW-Weather/effects: I wanted to mostly know your opinions on this one.
I think the fog and time of day shouldn't be changeable. I can understand the weather because that can become annoying. But during a boss-fight and the black fog was activated, it probably happened to limit your view and make the fight more "epic." Not to mention add atmosphere
Since the night time was, I guess you can say fixed (Light sources actually improve your vision), there's no reason to have the option to turn it off; client-sided or not. (Seeing everyone turn on their glow because it's getting dark would make me feel more like I'm playing with other players rather than just rushing through another map just to get to the end.)
Monsters:
NEW-Dewm plants: Okay, I know I sound obsessed with them, but I just had a thought. How awesome it would be to find them in Thornlands and the Scary Forest? Not the dewm trees, that'd be ridiculous, but just the melee ranged one, to limit routes/paths and to caution low-levels that this area is much harder than you think. Idk, I just love that "You can't cross until you're ready" idea.
-Veneficus Aracunidia(sp?): Being that he's nearly the same as Timidus Textor with more hp, he could have some kinda acid spray, doing constant damage if you stay within it's range. (Especially now since it's possible)
-Virus Consputo: They're practically the same as the green spiders in thornlands. Maybe could have the same acid spray as I suggested for Veneficus?
--------------------------------------
Weapons:
NEW-Lightning element bow:
A) Shoots an instant-hit "arrow" (much like the crossbows) dealing lightning damage. Would use mana. A lightning effect from tip of the arrow on the bow to the surface of intended target would be sweet (Not the ugly wiggly lightning effect if possible).
B) Shoots a small, fast moving ball (like the Orion bow, but preferably using a sprite [imagine an alien controller attack]) that shocks the enemy within it's range. Would use mana obviously. Draw back charge could either: 1) slow down the ball OR home in on its targets better to shock the same target multiple times before fading due to attack limit/hitting a surface. 2) Make the ball last longer and having a longer zap range before fading, to attack multiple targets in its path. 3) Zap faster to obviously hit the same target more before leaving it's range/fading.
--------------------------------------
Spells:
NEW-Longer lasting shield: Could take on the form of a different element, trading current percent protection OR a higher mana cost for an extended length of protection.
NEW-A lightning shield: Instead of offering literal protection, it gives you the chance to dodge attacks. It would simply act like any hand-held shield and would randomly at ~20% chance "deflect" an attack, but instead of saying deflected, it would say "dodged."
--------------------------------------
Armor:
--------------------------------------
Other stuff:
NEW-Weather/effects: I wanted to mostly know your opinions on this one.
I think the fog and time of day shouldn't be changeable. I can understand the weather because that can become annoying. But during a boss-fight and the black fog was activated, it probably happened to limit your view and make the fight more "epic." Not to mention add atmosphere
Since the night time was, I guess you can say fixed (Light sources actually improve your vision), there's no reason to have the option to turn it off; client-sided or not. (Seeing everyone turn on their glow because it's getting dark would make me feel more like I'm playing with other players rather than just rushing through another map just to get to the end.)