- Banned
- #26
Edit your post, dumbass.
Can this part be translated to:Thothie said:I intend to set it up so certain items require multiple players present.
Meaning, more common than they are now, in case that wasn't clear. Thought I answered the question before it was asked. ...and not just the rare items, but basic treasure, as well, will be affected.Thothie's_Skool_of_Redundancy said:things will be more common based on the number of players present
Trying to do everything possible to discourage solo'ers, and small, passworded servers, short of removing the password option and the ability to play on LAN. - Which is tempting.
The Man In Black said:But then there's the people who horde all the rares. A great example is
Same reason we have the "omfg impossible" bosses (sans money sploits): want less single player "servers" and more multi-player servers. Force people to work together, one way or the other.J-M v2.5.5 said:I'm still against you making certain items require multiple players present. You mentioned that you're not interested in working on a single player game, well guess what: these changes to the spawn system are only taking time/effort, so you might as well leave the single player elements in it (functionally) and realize that you are actually working on a multiplayer modification.
Why don't you ask the community what they think (read: Thothie, this is a **** idea) and use your creativity for amazing updates like those of the past?
I have yet to figure out the reason why you would want to discourage soloers.
Thothie said:Same reason we have the "omfg impossible" bosses (sans money sploits): want less single player "servers" and more multi-player servers. Force people to work together, one way or the other.J-M v2.5.5 said:I'm still against you making certain items require multiple players present. You mentioned that you're not interested in working on a single player game, well guess what: these changes to the spawn system are only taking time/effort, so you might as well leave the single player elements in it (functionally) and realize that you are actually working on a multiplayer modification.
Why don't you ask the community what they think (read: Thothie, this is a **** idea) and use your creativity for amazing updates like those of the past?
I have yet to figure out the reason why you would want to discourage soloers.
Frankly, if the game doesn't start moving in that direction I ain't working on it anymore, so I'm not bothering to ask. If you want a good single-player RPG experience: go play oblivion.
Thothie said:I've been considering making a single player variant, with characters that can't be ported to FN, for sake of nostalgia if/when Steam betrays us fatally, however, it is low priority, and I wouldn't dedicate much time to it.
My #1 complaint when I first joined these new MS forums was this game was, basically, being designed in such a way as to discourage multi-player gaming. I've dedicated my time here to undoing that. This started well before I even got the scripts and hard code, just with the spawn anywhere maps I let loose everywhere (actually predates MSC). Given the way the servers have been looking lately (tons of tiny pass-worded servers, outnumbering real servers 3 to 1), its time to accelerate that goal.