- Thread starter
- #26
Echo717 said:It's called the round shield of incredible roundness DUH
The hell is up with that name? It sucks! ><
Echo717 said:It's called the round shield of incredible roundness DUH
zeus9860 said:Echo717 said:It's called the round shield of incredible roundness DUH
The hell is up with that name? It sucks! ><
Wishbone said:
Royal Armor - Upgraded AoB (literally with forge or just figuratively), same bonus xp/gold saving on dead, 5-10% more damage reduction.
Frostbite Armor - cold resistance (50%?), possible aura effect(?), 50% dmg resistance(?)
Overgrowth Armor - first earth plate armor offering earth resistance, maybe small poison resistance(?) you know if/when earth comes out.
or
small poison + stun resistance (20% maybe?), offers a constant speed bonus (in attack speed and/or movement speed)
Thanks to:
Echo717 - Skins and stuff
Zues - Stats, and suggestions
Thothie said:Doubly so with players, as you can't use fake movement requests on them.
Thothie said:Obviously we'd have to give the players a "Teleport to this asshole? (Y/N)" option, but we still kinda suck at reliably teleporting someone about without risking him getting stuck inside one thing or another. Doubly so with players, as you can't use fake movement requests on them.
If you were, as in your example, hiding behind the pillars to avoid Ihotor and teleported the players in, they'd be bound to be stuck inside one of said pillars, or at least one of the skeletons pounding on you.
Meh, doesn't work due to NPC's having different positioning (foot/center) and collision boxes (no way to port between the two with the difference there) than players. Plus the player movetype is different than the monster movetype. It'd probably help, but the odds of getting stuck fast would still be pretty good.The Man In Black said:Thothie said:Doubly so with players, as you can't use fake movement requests on them.
createnpc x,y,z
u stuck dawg? no?
deletenpc
teleplayer x,y,z
Echo717 said:
http://www.mediafire.com/view/?6gcgz7kezg63ttf
I call it the Shadow Lance
throw does a single powerfull AOE hit, covering a huge area (eg: bigger death circle radius, costs mana, very small chance to apply a strong dark "purple" dot)
passive dot, small chance to see the strong dot with normal hits
right click for block, negates all elemental damage taken at the cost of no movement (locks the player in the spot he uses block), only non elemental or dark can hit the player, drains mana overtime (similiar to bearclaws)
---------------------------------------------------------------------------------------------
http://www.mediafire.com/view/?2hdmy6213v22fri
I call it the Corrodinator
makes all affliction spells twice as powerfull
chance to set enemies on acid dot (thus making poison hit 4x harder if both are used at same time)
offers 25% acid/poison resist (or no resists, no annoying poison blinding **** effects instead), 50% stun resist
---------------------------------------------------------------------------------------------
http://www.mediafire.com/view/?soc2hd6bth1uf2f
I call it the Gauss Helm
Passive ability, turns any lightning dot into a speed/accuracy powerup instead of causing dizzy/drunk effects
makes all lightning spells hit two times faster
small chance for a chain lightning effect that sets all nearby enemies with dot
50% stun resist
---------------------------------------------------------------------------------------------
http://www.mediafire.com/view/?uang9wsh5z6hine
I call it the Corrupted Shield, or maybe the Magic Singed Shield
Passive acid/poison resistance, good chance of corroding enemies with acid dot, thus making 1 handed weapons more effective while under the dot, make it have a high str requirement, turn it into a forge item perhaps, keep same run speed or boost it a little (being forever slow is never a good thing when in trouble)
---------------------------------------------------------------------------------------------
http://www.mediafire.com/view/?tfdgcc4c22nppjp
mmmm Lightcaster?
Passive glow
Passive healing overtime based upon damage dealt (do 100 damage, regain 100 health at a regen like speed)
Hits hard on undeads/unholy
Does little to no damage on living stuff/ EDIT: Or instead of doing little to no damage, perhaps make it heal living things, be it enemy or friendly? "Passive friendly healing ability"
Charge bow for a rebuke shot (costs mana, two hits
---------------------------------------------------------------------------------------------
http://www.mediafire.com/?6636f4gdjggmk0n
mmmm Bog Bow?
poisonous bow with knockback
chance to apply poison dot
protective poison aura (like the frost bow)
passive ability: chance to "root" enemies [25% slow, 25% weakness applied] (if earth subskill gets added)
---------------------------------------------------------------------------------------------
http://www.mediafire.com/view/?mub597naupoxn1e
The Defiled Hatchet
Can't be bothered with this one honestly.
---------------------------------------------------------------------------------------------
http://www.mediafire.com/view/?vsyfldfhwr87g2l
Tron helm anyone? This looked far too silly for me not to enter it.
passive ability, chance to turn all elemental damage into health or mana (50/50)
20%-25% in all elemental resists, 30% stun
Echo717 said:For the tron helm I was just thinking a bit of passive mana regen and the standard tidbit of stun resist
zeus9860 said:is it possible to have something like this with the future spellcasting system? Like have the player aim/lock an enemy and throw in an ice dart, which slowly "auto-aims" against the targeted enemy.
It's simple enough to make an animal projectile that explodes on impact - there's been some tinkering with this - but the critter in question cannot have a full AI, as that eats too many resources to be spamming about, in addition to summons.PMS said:Then i thought about the drop-down buggers also included in half life, would be nice to have some similiar thing going on with ms:c, perhaps collect tiny buggers like demonwings and release them one by one like if they were bow ammo found throughout certain maps, could always make various types of critters, ones that will explode on impact, making serious impact on enemies, other ones that could work similiar to summons, except they would be one time use and no way to unsummon them other than killing, could always go with aggro critters aswell.
Pffft... Though I should say, aside from actually being able to see through the portal to the next room, and traveling through said portal smoothly, it is possible. If such a thing were to exist, it'd probably be a temporary spell granted on a particular map, to solve some puzzle or other.zeus9860 said:Heck, let's get a portal gun (spell) in ms:c too, would be awesome! :roll:
Yes, guided was one of the spell features I was going to add. MSC guidance always seems a bit dicey though - I may need to come up with a system that limits how much the bugger can turn at a time. Some of the quick 3D calcs features aren't available client side, so that maybe a sticking point.
It's simple enough to make an animal projectile that explodes on impact - there's been some tinkering with this - but the critter in question cannot have a full AI, as that eats too many resources to be spamming about, in addition to summons.
Pffft... Though I should say, aside from actually being able to see through the portal to the next room, and traveling through said portal smoothly, it is possible. If such a thing were to exist, it'd probably be a temporary spell granted on a particular map, to solve some puzzle or other.
Although...
What might be viable, is to kinda combine the idea with your "summon player scroll"... Let you leave a portal somewhere you can stand legit (actually a seal on the ground), and create a receiving portal elsewhere. Still a golden griefer opportunity though, and would need to run a check to be sure you wouldn't end up inside mobs crossing the receiving end of the portal.
No... Actually, as long as it couldn't be attacked mid flight, it wouldn't require the full AI, and could be done as a standard projectile - or a guided one, should one so desire.zeus9860 said:Curses >_< What's a full AI to be exact? From what i understood, if a critter was shot in a straight line and blew up (no tracking), it would be "simple", if it tracked down the enemy and blew up, that would be a "full AI"? If i got it right, then i guess the half life critter is a full AI weapon, curses... again. >_<
Some of these are possible, with various restrictions due to overhead, but, note distinct lack of warhorn model.zeus9860 said:[warhorns with battlefield effects]
Also feasible.zeus9860 said:-Mage's book summon, summons a ghostly undetectable book for a time that follows the player anywhere, while said book is following us around, we get increased spell potency. Pretty much increasing spell damage for some extra mana;
-Vampyric totem summon (limited to 1 use per map, doesn't stack with other buffs/debuff items, permanent untill player death/reconnect or mapchange), undetectable summon that follows the player anywhere, while cast, said totem gives nearby units vampyric effects on hit, regardless of their damage type. Vampyric effect could be random chance of occuring and giving a % of the damage dealt in return as health;
Torkalath does not favor the weak. Still, these are doable - though again, lack of banner model. Though, we do have a flag model that could maybe be retextured and given a circle to indicate a fixed effect radius.zeus9860 said:-Torkalath's banner (for the weaker players, uses both hands, only 1 banner player per map), gives small increased damage and attack speed to nearby players at the cost of not dealing any damage in return, no mana cost, can cause 1 second stuns as last resort. With two passives applied to the carrier, first one being, get a maximum of 50% earnt in a minion kill (25% for bosses/elites) spread throughout the players that killed it, xp earnt would be based on the skill used by the players that are being buffed. Second passive, get 25% of the damage points of the strongest dmg points player nearby while he deals damage, just to make sure the buffer would get some rewards in the end and not just junk.
-Felewyn's banner, samething as torky's except instead of combat benefits, give them small healing benefits and increased resists. Same passives for the user as torky's.
-Urdual's banner, samething as others, except it contains all 4 warzone benefits at 50% of their original values. Making this banner weaker than the others but containing all benefits in the warzone, while also providing the same passives to the user.