Summoning Weapons

Srgnt Rehab

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Okay, so I know summoning is a controvercial topic... an MS:C taboo if you will. To exp for summoning or not to exp for :oops: You get the idea.

I was just having a ton of fun playing with the venom claw potion and I was wondering if it is possible to make a scroll or tome to do the same thing. A summon spell that gives you a temporary weapon, it'd cost a bit of mana, but have advantages. These summoned weapons would give you exp for summoning and if it is an elemental summoning then it would also advance that element.

I know that this idea isn't the most practical, why go for a summoned short sword rather than a real one? I'm not sure, but it would be very awesome.
An actual summoning skill wouldn't really be needed to be implemented if that is too much effort, it could be just like summon undead is right now. Perhaps even make transformation spells? One transformation spell that came to mind (ripping off EQ classic) is:

Undead Form (requires level 12 spell casting) (costs 30 mana)
-(Spell casting level) health per 15 seconds
+(Spell casting level) mana per 5 seconds
Normal left click would be a melee attack
First charge Requires Spell casting 12: A melee attack that drains 10% of the damage it deals (costs 10 mana)
Second charge Requires Spell Casting 16: A strong bolt (like a strong ice bolt) that steals 50% of the damage it deals (costs 60 mana)
Right click Requires Spell casting 20: creates a circle on the ground that stuns enemies upon cast for 2 seconds and drains minor health over time to enemies that are in the circle (Costs 120 mana)
+(Spell casting level) ice resistance
+(Spell casting level) poison resistance
-20% fire resistance
-20% lightning resistance
-100% holy resistance (seriously we need bad guys that do holy damage :wink: )

Ok, simple enough weapon? It would be exactly like a normal weapon but it would be cast to activate, not sure if that is impossible or not, but it seems like it should be.
Edit: made it slightly more presentable, fingers crossed for comments :p
Don't be afraid to crush my heart and tell me how bad an idea is.
 

Gorynych

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Re: Summoning

Well, although I agree with this - some people may not.
I've played alot of MMO's to notice : Necromancers + Litch form = Pwn.
However, I'd suggest that the circle is like that of the golden skeletons, Deals large damage for a small circle.

Other than that, Very nice.
 

zeus9860

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Re: Summoning

I like the idea you got there, seems cool to me. Though i wonder if summoning could be "trained" just like pets... Or make summons fight for you and u get xp when they get to kill something.

This is one of the reasons why i made a recent thread about spellcasting, but it seems like no one replies in it... :eek:
 

Gorynych

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Re: Summoning

Oh, Like an Undead wolf, or another undead creature that has the same AI as the wolf : e.g.
wolf said:
Follows you around
Kills
Follows you around
But you get the XP from their kills, which balances out that they do not gain XP, meaning they don't get any better unless you get better.

Nice thinking.
 

Srgnt Rehab

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Re: Summoning

Well, there isn't really an intense pvp system, so having necromancers wouldn't seem to be OP... I can imagine many people might kill themselves with the undead form, perhaps make it take you out of undead form when you have no health? that way you aren't dead but if you scrape your knee than you survive. On the other hand, if done properly, someone who uses undead form could remain in combat for a very long time.

Oh, well I was thinking more like summoned weapons that train your summoning when you hit stuff with it, however, having it level from your summoned rats and skeletons would be cool (and easy to exploit /epic sad face)

Perhaps I should have named the thread Summoning Weapons?
 
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