Support Weapons/armours?

Xeropace

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I've been reading a few posts on items like this recently and after playing support in many MMOs it has made me interested in having items that would allow a similar play style. I'll throw out a few examples of items that I would like to see and discuss. I'm crap at naming things so my items will be called by what they are :p.

Weapons:

Cleric Staff
Obviously when I say support, people are going to think of a healer and healers use staves. Now as it's a 'healer' weapon I imagine the requirements should be something like 20 blunt, 30 div, 18 SC. It would be like the rejuvenation spell but drain less mana and heal more (not by a lot but it'd need to be better than rejuv to get used). The secondary/charge could cast ice shield (same mana, same strength as the spell).

Buff <Insert weapon here>
Not all support classes are healers though so I was thinking of a weapon that maybe has an AoE around the player that buffs himself and anyone in range. Maybe a damage or defense increase. The weapon itself could still attack but no way near as strong as any other high end equipment. As for what kind of weapon, I was thinking a sword but we have a lot of swords... No idea on requirements.

Resistance... Totem?
This would be similar to the buff weapon but instead would increase resistances to elements. I would imagine it giving a constant AoE buff if you were holding it. Again it would have a primary attack that isn't all that powerful. The secondary attack would cause the totem 'head' to turn around and change the element it was protecting against. Again no idea on requirements.

Armour:

Mage Cloak
People have always been asking for mage equipment, probably just so they can look retarded. I imagine these cloaks/armours would offer very low physical protection but maybe a higher protection to all magic. I'm not sure on what buffs it would give, maybe negative max hp, higher mana or mana regen?

Support... Subligar? (ew)
Ignore the name, this is just for reference. Again this armour would offer lower protection but this time I thought it could give a speed boost. This way a support player can dance about players and avoid monsters. Nothing huge like the raven mace but hopefully noticeable.



I feel like these suggestions are sensible. The only problem I can see with them is I doubt anyone apart from a select few will want to play a support character due to damage points. They could give points over time depending on how many players are in your AoE but we're gonna need balance... I remember before when people used to stop fighting and just watch everyone and ice shield them the second the shield fell to get insane damage points =/ An idea for the resistance/buffer could be that the user gets damage points for every extra damage the buff gives/protects.

Of course this is open for discussion or/and can be totally ignored. I'm in a PHP practical and typing this when I get bored :D
 

zeus9860

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Good stuff mentioned, but i hardly agree with this: "An idea for the resistance/buffer could be that the user gets damage points for every extra damage the buff gives/protects."

Why? Think about it, if there's a massive party of players and you are buffing all of them at some hardcore moment (say a boss battle! example: runegarh/maldora), it would be pretty cheap to get dmg points unless the dmg point rate given by the buff wasn't all that great, which i would doubt, then again this is related to extra damage buffs. Higher protection buffs probably wouldn't roll out the same way. :wink:
 

Xeropace

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Well say for example it buffed players attack by... 5%. Let's say you were buffing 5 people who were all doing 100 damage a hit. You would buff them up to 105 damage a hit.

They would all be getting their 105 points a hit and fighting for damage points. You would get 5 damage points per hit. So if everyone attacked once, every would have 105 damage points except you and you would only have 25 points.
 

TheOysterHippopotami

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I agree with this. Also, Zeus, buffing already does give damage points.

Yeah, the more play styles the better. This will all be solved when the proposed class system is implemented however I don't see how that is possible without first creating weapons and armors that suit those classes as stepping stones.
 

Freerad

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i really like this idea myself ;)
 

Srgnt Rehab

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If they buff support (which I really would love to see) then I'd like to know if they could upgrade the teamate healing system. This may have been mentioned a lot, but when I try to heal someone who is running around like a maniac fighting demons and what not, it is near impossible to target them.

If not buffing the targetting, then a heal spell that shoots like fire ball. Small radius on the point it lands on. Sadly, I would expect this to mean the spell will cost more mana because it would heal multiple targets at once.
 

Tentadrilus

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I'd love some sort of chain-healing spell, which basically creates a spectre-like thing which homes in on and jumps between allies and heals them for something like your Divination skill doubled or something. In the absense of allies it would jump between Undead creatures and deal your Divination skill tripled as holy damage. So it'd train divination too.

That would be awesome
 

Marisa

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I'd personally rather have a Divi-boosted glove, Rebuke is pretty disappointing, maybe a spell would do if it's a heavy beam or some such.
 

Dridmar

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How about a spell that could be casted to aid other spell casters. Players could spawn a Wraith that gives multiple players a certain amount of mana? I could see it as being useful for people using regular combat if they want to help mages out.
 

Srgnt Rehab

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Chain healing would be very cool.

There could also be a healing spell that shoots like Orian's Bow... Straight and moves through things. and maybe some actual buffs like Ice Shield (the way it stays on them) that heals people.
 

HumanSteak

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To be more edicts friendly I'd suggest mass healing and mass shielding fireball style. Just tossing it and it shields a whole group, same for healing that could heal for X3 divi level. But I remember Thothie saying he wouldn't add any new spells until the magic system is revamped. Maybe spells that doesn't give exp may be an exception? But personally I think healing circle and ice shield are fine... Maybe just a longer duration for a "greater" ice shield.
 

Shinitenshi

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zeus9860 said:
Good stuff mentioned, but i hardly agree with this: "An idea for the resistance/buffer could be that the user gets damage points for every extra damage the buff gives/protects."

Why? Think about it, if there's a massive party of players and you are buffing all of them at some hardcore moment (say a boss battle! example: runegarh/maldora), it would be pretty cheap to get dmg points unless the dmg point rate given by the buff wasn't all that great, which i would doubt, then again this is related to extra damage buffs. Higher protection buffs probably wouldn't roll out the same way. :wink:

If the buff feature was introduced then they can make bosses that much harder :) thats my opition :D I seen this in games and it works really well
 
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