I've been reading a few posts on items like this recently and after playing support in many MMOs it has made me interested in having items that would allow a similar play style. I'll throw out a few examples of items that I would like to see and discuss. I'm crap at naming things so my items will be called by what they are .
Weapons:
Cleric Staff
Obviously when I say support, people are going to think of a healer and healers use staves. Now as it's a 'healer' weapon I imagine the requirements should be something like 20 blunt, 30 div, 18 SC. It would be like the rejuvenation spell but drain less mana and heal more (not by a lot but it'd need to be better than rejuv to get used). The secondary/charge could cast ice shield (same mana, same strength as the spell).
Buff <Insert weapon here>
Not all support classes are healers though so I was thinking of a weapon that maybe has an AoE around the player that buffs himself and anyone in range. Maybe a damage or defense increase. The weapon itself could still attack but no way near as strong as any other high end equipment. As for what kind of weapon, I was thinking a sword but we have a lot of swords... No idea on requirements.
Resistance... Totem?
This would be similar to the buff weapon but instead would increase resistances to elements. I would imagine it giving a constant AoE buff if you were holding it. Again it would have a primary attack that isn't all that powerful. The secondary attack would cause the totem 'head' to turn around and change the element it was protecting against. Again no idea on requirements.
Armour:
Mage Cloak
People have always been asking for mage equipment, probably just so they can look retarded. I imagine these cloaks/armours would offer very low physical protection but maybe a higher protection to all magic. I'm not sure on what buffs it would give, maybe negative max hp, higher mana or mana regen?
Support... Subligar? (ew)
Ignore the name, this is just for reference. Again this armour would offer lower protection but this time I thought it could give a speed boost. This way a support player can dance about players and avoid monsters. Nothing huge like the raven mace but hopefully noticeable.
I feel like these suggestions are sensible. The only problem I can see with them is I doubt anyone apart from a select few will want to play a support character due to damage points. They could give points over time depending on how many players are in your AoE but we're gonna need balance... I remember before when people used to stop fighting and just watch everyone and ice shield them the second the shield fell to get insane damage points =/ An idea for the resistance/buffer could be that the user gets damage points for every extra damage the buff gives/protects.
Of course this is open for discussion or/and can be totally ignored. I'm in a PHP practical and typing this when I get bored
Weapons:
Cleric Staff
Obviously when I say support, people are going to think of a healer and healers use staves. Now as it's a 'healer' weapon I imagine the requirements should be something like 20 blunt, 30 div, 18 SC. It would be like the rejuvenation spell but drain less mana and heal more (not by a lot but it'd need to be better than rejuv to get used). The secondary/charge could cast ice shield (same mana, same strength as the spell).
Buff <Insert weapon here>
Not all support classes are healers though so I was thinking of a weapon that maybe has an AoE around the player that buffs himself and anyone in range. Maybe a damage or defense increase. The weapon itself could still attack but no way near as strong as any other high end equipment. As for what kind of weapon, I was thinking a sword but we have a lot of swords... No idea on requirements.
Resistance... Totem?
This would be similar to the buff weapon but instead would increase resistances to elements. I would imagine it giving a constant AoE buff if you were holding it. Again it would have a primary attack that isn't all that powerful. The secondary attack would cause the totem 'head' to turn around and change the element it was protecting against. Again no idea on requirements.
Armour:
Mage Cloak
People have always been asking for mage equipment, probably just so they can look retarded. I imagine these cloaks/armours would offer very low physical protection but maybe a higher protection to all magic. I'm not sure on what buffs it would give, maybe negative max hp, higher mana or mana regen?
Support... Subligar? (ew)
Ignore the name, this is just for reference. Again this armour would offer lower protection but this time I thought it could give a speed boost. This way a support player can dance about players and avoid monsters. Nothing huge like the raven mace but hopefully noticeable.
I feel like these suggestions are sensible. The only problem I can see with them is I doubt anyone apart from a select few will want to play a support character due to damage points. They could give points over time depending on how many players are in your AoE but we're gonna need balance... I remember before when people used to stop fighting and just watch everyone and ice shield them the second the shield fell to get insane damage points =/ An idea for the resistance/buffer could be that the user gets damage points for every extra damage the buff gives/protects.
Of course this is open for discussion or/and can be totally ignored. I'm in a PHP practical and typing this when I get bored