Stoned
New Adventurer
- Joined
- Jul 24, 2009
- Messages
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- Age
- 28
Now let me start off by saying MSS I know for a fact wont come out for a long time now. Doesn't mean we cant upgrade MSC right now to the Half-Life :FX engine...thats right you heard me, Half-Life FX engine (http://www.moddb.com/mods/half-life-fx-single) It's the closest thing youl ever get to Half-Life 2 quality on the modified Half-Life 1 engine. Here are some of the features,
- Static diffuse and specular (PS2.0 only) bump-mapping
- Dynamic bump-mapping (PS2.0 only) for flashlight
- Parallax mapping (PS2.0 only)
- Shader script system (a la Quake3)
- Water with reflections and refractions
- Projective soft shadows
- Volumetric fog
- Mirrors
- Projective flashlight
- Hi-resolution decals
- Detail textures
- Post-process effects, motion blur, light bloom
- Lens flare, heat haze
- Particle systems
- Anisotropic texture filtering
- And even more...
heres a vid of the FX engine
http://www.youtube.com/watch?v=wfwF0jji_WY
Tooken right from the ModDB page so don't sue me Those could be pretty awseome. I honestly don't know if this engine can handle larger maps or higher entitys in maps but I do know it will be a good graphical improvement for MSC. yet it does state you need Pixel Shader 2.0 support to play it i'm sure you could google it and download it. I would love to see MSC on the FX engine, the best thing is It does use .mdl files so you wouldn't have to redo everything
And for Spirit of half-life
http://www.youtube.com/watch?v=c-fTzx5e6Do
http://www.youtube.com/watch?v=O-OCaQtPsZw
OVer all I would like to see the Spirit engine on MSC, there a lot of more features than FX that would fit MSC PERFECTLY! Even has simple physics! This might cause lag for servers but mapper would need to learn only add physics objects when needed. And it has a 3D skybox cababilitys! This would go perfect for the world of...isnt it Leann? Yeah im sure it's Leann.
- Static diffuse and specular (PS2.0 only) bump-mapping
- Dynamic bump-mapping (PS2.0 only) for flashlight
- Parallax mapping (PS2.0 only)
- Shader script system (a la Quake3)
- Water with reflections and refractions
- Projective soft shadows
- Volumetric fog
- Mirrors
- Projective flashlight
- Hi-resolution decals
- Detail textures
- Post-process effects, motion blur, light bloom
- Lens flare, heat haze
- Particle systems
- Anisotropic texture filtering
- And even more...
heres a vid of the FX engine
http://www.youtube.com/watch?v=wfwF0jji_WY
Tooken right from the ModDB page so don't sue me Those could be pretty awseome. I honestly don't know if this engine can handle larger maps or higher entitys in maps but I do know it will be a good graphical improvement for MSC. yet it does state you need Pixel Shader 2.0 support to play it i'm sure you could google it and download it. I would love to see MSC on the FX engine, the best thing is It does use .mdl files so you wouldn't have to redo everything
And for Spirit of half-life
http://www.youtube.com/watch?v=c-fTzx5e6Do
http://www.youtube.com/watch?v=O-OCaQtPsZw
OVer all I would like to see the Spirit engine on MSC, there a lot of more features than FX that would fit MSC PERFECTLY! Even has simple physics! This might cause lag for servers but mapper would need to learn only add physics objects when needed. And it has a 3D skybox cababilitys! This would go perfect for the world of...isnt it Leann? Yeah im sure it's Leann.