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It'd be possible, if I wanted to tweak out the compile settings and split level it. No map, save maybe Blood Rose, takes up more than a quarter of the space available, but it isn't worth the instability it would case. Thornlands has more than the healthy number of entities and brush models as it is (could use some thorough optimization, but the source we have is rather dated - be a pain to update).TheOysterHippopotami said:How large can Half-Life maps get without causing really bad gameplay issues, Thothie? This is probably unrealistic but is it possible to merge preexisting maps into one larger map? Like, is it possible to connect Edana and Thornlands into one map?
Even in MSS, assuming they want to fancy up Edana and not par down Thornlands in turn, I think they'll find they still want to split the two for sake of performance.