Thornland Spider quest

Cycho

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So I'm in the cave killing spiders and some of them get stuck, so I cant kill them, so the quest doesnt continue...then im stuck...is there a map update anywhere for this?
 

Thothie

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Or join a server that has them... Not needed for clients.
 

Cycho

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Ya iv installed those files already...but I just installed them again and I will go test them again later...but also for now this is a really stupid question lol but im going to ask it anyways.,..

How do I open a chest? :p
 

J-M v2.5.5

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Look at it and press "E" (+use).

Edit: You might need to look a bit higher or lower than you'd expect. When at first the chest doesn't open, just look a bit higher or lower and try again.
 

The Man In Black

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J-M v2.5.5 said:
Look at it and press "E" (+use).

Edit: You might need to look a bit higher or lower than you'd expect. When at first the chest doesn't open, just look a bit higher or lower and try again.

I have NEVER had a problem with the aim on the chest o_O does that really happen?
 

J-M v2.5.5

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Yeah, sometimes.
It's like the keyhole in calruin2, but alot less worse. But still, it can happen that you just look too low or too high when you try to open the chest.
 

Thothie

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Note that, having those patches on your CLIENT will not fix the problem on the SERVER - the server's map settings will override yours.

It's like the keyhole in calruin2, but alot less worse. But still, it can happen that you just look too low or too high when you try to open the chest.

Freakin' kehole is so bjorked - I tried resizing the hit box... maybe I fubarbed and I need to resize the bounding box instead.

Speaking of resized hit boxes - how are those new arrows working out? Helping at all? Never did hear back about that. (They seem to help on my listenserver tests...)

( and of those of you who have the leak, how is the item sweeper working? )
 

Cycho

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Well it still isnt working :( and im using my own personal listenserver as well
 

Thothie

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V. Odd... I've not seen that fail in months... You sure you installed em right? (Make sure the date last modified on your Thornlands is the date you ran the install)

What's supposed to happen:
1) Break egg in corner chamber. (This egg looks the same as the three in the previous chamber, they are unrelated)
2) Lots of little spiders
3) Lots of medium spiders, and one big green one
4) Lots of big green spiders
5) *FLASH* followed by one, really big spider
6) Web over treasure breaks open and good times are had by all.
 

Cycho

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ya I know whats supposed to happen...im only doing it to get my sword back that I lost lol.... I only get to the first little spiders then I keep getting messages about how some are stuck and how their trying all kinds of ways to get unstuck...like noclip and stuff
 

Thothie

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That sounds to me like the bug you'd get on the older version of the map (one of the two problems with the old version was they got stuck in wads too high up to see). Check the time stamp on your map.
 

Cycho

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I've got a thornland.bsp file that was made on June 19th 2005 and a thornland.ent file that was made on May 03 2006
 

Thothie

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Then its not installed right, or your Thornlands.bsp would be dated the day you installed it.

I suspect I know what's happening here...

It's not just a matter of dumping the ent files in that folder - you have to run the batch file provided too. (ie. msc_map_updates.bat)
 

J-M v2.5.5

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Thothie said:
Speaking of resized hit boxes - how are those new arrows working out? Helping at all? Never did hear back about that. (They seem to help on my listenserver tests...)

( and of those of you who have the leak, how is the item sweeper working? )
What new arrows? I thought they weren't in-game yet (in the pre-release of the September 1st patch).

Also, the item sweeper thing... if that's the thing that prevents the 0x0x0 bug, it appears to be working.
 

Thothie

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Also, the item sweeper thing... if that's the thing that prevents the 0x0x0 bug, it appears to be working.
It *may* also fix people stealing stuff from people they killed / who died near them... Obviously I've had no chance to test that. I really wish I could figure a way to read the ms_pklevel flag from the server to toggle that on and off. (I'll have to search for it in the code...)

What new arrows? I thought they weren't in-game yet (in the pre-release of the September 1st patch).
As for the arrows... They've been in there awhile now... (I mentioned it in the arrow thread which is... somewherez around here...). If you extract the beta pack to a temp folder you'll see a new arrows model with a larger hitbox in models/weapons/bows.

I am using my elven bow on a regular basis on my test server now - where bofore I prefered the orc bow for it's ability to not send arrows harmlessly through things.

...also back on topic - I refuse to take blame for lack of proper installation of map updates from people who refuse to read the readme. ;)
!readme_mapupdates.txt said:
Unzip this entire archive to your msc/maps folder (overwrite existing files)
Then run the batch file:
"msc_map_updates"
and follow the instructions.
Note: You will need about some free drive space, to make room for backups.
Keep note of these backups, as the developers will modify maps and code, and that may negatively affect these updates.

If you are not sure where your msc/maps folder is,
this patch maybe a bit advanced for you.
However, to help those befuddled by Steam,
I've included a batch file called:
"find_steam"
Run that, and it should tell you where your msc maps folder is.

The find_steam batch file requires Windows XP. (the updater does not)
Last bit should mention it works in Win2k as well, but no biggie, since it seems you can at least find your steam dir. (which is more than most people can do)
 
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