wanting to further my mapping abilitys...

ceriux

Adventurer
Joined
Feb 17, 2005
Messages
2,297
Reaction score
5
Age
36
Location
At my computer :)
so i was wondering if u guys know of ne good mapping sites for Entities... i tryed snark pit ... but it kinda blows for what im looking for ne ways.... so? ne suggestions?
 

Crow

New Adventurer
RiP
Joined
Feb 26, 2005
Messages
1,219
Reaction score
0
Location
YOU DONT GOT TIME TO MAKE A PROFILE
env_beam
http://collective.valve-erc.com/index.php?ent=env_beam

env_blood
http://collective.valve-erc.com/index.php?ent=env_blood

env_bubbles
http://collective.valve-erc.com/index.p ... nv_bubbles

env_funnel
http://collective.valve-erc.com/index.p ... env_funnel

env_glow
http://collective.valve-erc.com/index.php?ent=env_glow

env_laser
http://collective.valve-erc.com/index.php?ent=env_laser

env_render
http://collective.valve-erc.com/index.p ... env_render

env_shake
http://collective.valve-erc.com/index.php?ent=env_shake

env_shooter
http://collective.valve-erc.com/index.p ... nv_shooter

env_sound
http://collective.valve-erc.com/index.php?ent=env_sound

env_sprite
http://collective.valve-erc.com/index.p ... env_sprite


func_breakable
http://collective.valve-erc.com/index.p ... _breakable

func_button
http://collective.valve-erc.com/index.p ... unc_button

func_conveyor
http://collective.valve-erc.com/index.p ... c_conveyor

func_door
http://collective.valve-erc.com/index.php?ent=func_door

func_door_rotating
http://collective.valve-erc.com/index.p ... r_rotating

func_friction
http://collective.valve-erc.com/index.p ... c_friction

func_guntarget
http://collective.valve-erc.com/index.p ... _guntarget

func_illusionary
http://collective.valve-erc.com/index.p ... llusionary

func_pendulum
http://collective.valve-erc.com/index.p ... c_pendulum

func_plat
http://collective.valve-erc.com/index.php?ent=func_plat

func_platrot
http://collective.valve-erc.com/index.p ... nc_platrot

func_pushable
http://collective.valve-erc.com/index.p ... c_pushable

func_rot_button
http://collective.valve-erc.com/index.p ... rot_button

func_rotating
http://collective.valve-erc.com/index.p ... c_rotating

func_train
http://collective.valve-erc.com/index.p ... func_train

func_wall
http://collective.valve-erc.com/index.php?ent=func_wall

func_wall_toggle
http://collective.valve-erc.com/index.p ... all_toggle

func_water
http://collective.valve-erc.com/index.p ... func_water

trigger_auto
http://collective.valve-erc.com/index.p ... igger_auto

trigger_changetarget
http://collective.valve-erc.com/index.p ... angetarget

trigger_counter
http://collective.valve-erc.com/index.p ... er_counter

trigger_gravity
http://collective.valve-erc.com/index.p ... er_gravity

trigger_multiple
http://collective.valve-erc.com/index.p ... r_multiple

trigger_once
http://collective.valve-erc.com/index.p ... igger_once

trigger_push
http://collective.valve-erc.com/index.p ... igger_push

trigger_teleport
http://collective.valve-erc.com/index.p ... r_teleport

multi_manager
http://collective.valve-erc.com/index.p ... ti_manager

path_corner
http://collective.valve-erc.com/index.p ... ath_corner

I had all this in a text file that I forgot I had, so thanks for reminding me I had it, cuz there is some awsome stuff you can do with some of these.

__________________________
Artwork by Adam Phillips
http://www.biteycastle.com/html.shtml
25rg.png
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
All HL1 entities (as seen by links above):
http://collective.valve-erc.com/index.p ... expand=all

Some of the mapping tutors have good example of manipulation of MSC entities:

RMF+BSP MSC Entity Tutorials:

Basic, with some commentary, based on the end of WW3d:
http://www.thothie.com/ms/msctutorial_alpha.zip

Complex entity interaction via tutorial based on end of Calruin2 (no commentary)
http://www.thothie.com/msc/calruin2_tutorial.rar

ms_npcscript tutorial with detailed commentary:
http://www.thothie.com/msc/ms_npcscript_tutor2.rar

weather control and lures, some commentary:
http://www.thothie.com/msc/weather_tower_b.rar

Once you have the target->targetname concept, rest is easy. Save for multisource locks - I still have a bitch of a time with those.
 
Top