I don't care when it gets done, as long as it gets done. And that's looking awesome so far. :)
Nov 17, 2007 #26 CrazyMonkeyDude New Adventurer MSC Developer RiP Joined Jun 29, 2007 Messages 2,619 Reaction score 2 Age 35 I don't care when it gets done, as long as it gets done. And that's looking awesome so far.
Nov 18, 2007 #27 WeissberV New Adventurer Crusaders Joined Jan 21, 2007 Messages 1,053 Reaction score 0 Age 32 Location England Yeah the reason why i thought it was rushed was i didn't notice the bridge was that thin until that picture
Yeah the reason why i thought it was rushed was i didn't notice the bridge was that thin until that picture
Nov 18, 2007 Thread starter #28 K Kh New Adventurer Joined Nov 11, 2007 Messages 70 Reaction score 0 at the moment i have a probleme,a texture wont work in hl2: his name: models/prop_wasteland/dirtwall001a You could see it with this screenshot: http://khelben1.free.fr/root/Mapping/Ma ... heras7.JPG and one other for the map in general: http://khelben1.free.fr/root/Mapping/Ma ... heras8.JPG
at the moment i have a probleme,a texture wont work in hl2: his name: models/prop_wasteland/dirtwall001a You could see it with this screenshot: http://khelben1.free.fr/root/Mapping/Ma ... heras7.JPG and one other for the map in general: http://khelben1.free.fr/root/Mapping/Ma ... heras8.JPG
Nov 18, 2007 #29 Solid Shadow New Adventurer Joined Nov 17, 2006 Messages 54 Reaction score 0 argh, give the water a cubemap, it looks so ugly
Nov 18, 2007 Thread starter #30 K Kh New Adventurer Joined Nov 11, 2007 Messages 70 Reaction score 0 i ll do all this type of "optimisation" and "finision" after having finish the structure.
Nov 18, 2007 Thread starter #31 K Kh New Adventurer Joined Nov 11, 2007 Messages 70 Reaction score 0 let the sunshine lips your body http://khelben1.free.fr/root/Mapping/Ma ... heras9.JPG