[WIP] The Great Sea

Gurluas

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i cant make an exact copy of the deralia ship i dont have experience for that.
 

Shurik3n

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I think any healing of the drown damage would be dumb. Just have caverns and stuff like that with air pockets. Make it part of the challenge of the map.
 

Gurluas

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making airpockets is the hard thing...the water is one big brush, making air pockets would prove a GIANTIC challenge
 

PBarnum

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sea_map.jpg

the skyblue outline is where the water brushes should be. dont worry about making the water a func_water. you can leave it as a regular brush, HL still renders the !water texture as water therefore still moves and acts like water.
 

Gurluas

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so you mean the upper part can be func water?
while the lower one is a brush and they will still work?
 

PBarnum

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all water brushes will work like water when they are not entities.
 

Gurluas

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perfect, but i got a problem with compiling... i cant manage to make it compile...it has been compiling for over 16 hours, i had to shut it down because i dont have permission to keep it up in the morning
 

PBarnum

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well, high compile times like 16 hours is very unusual.. but I have seen a compile time go up to 8 days. so it might be error free... but try doing some things differently, maybe, dont compile with RAD or VIS until all the terrain is done
 

Thothie

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My philosophy is: if it takes more than six hours to compile in HQ mode, you are doing something horribly wrong. ;)

Doesn't mean, necessarily, that it won't work, but it means it likely will not work well, and you are practicing some atrocious mapping habit you need to get out of.
 

evilsquirrel

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how can things take that long to compile o_O

the new version of foutpost compiles in under 5 minutes (FULL)
 

Gurluas

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the shipwreck has perhaps some abnormalities...or maybe its the giantic funcwater entity and complex terrain
 

evilsquirrel

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things what kill compile time:

trying to make displacement-like surfaces in goldsource
doing with brushes what you can do with textures (my tower in the original versions of foutpost)
decompiled things being put into your map -.-
other processes running while you compile, especially hl2 >_>
elaborate brushwork
VIS
RAD
 

Gurluas

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well i need the deralia ship...i have asked both thothie and kuro for the source but i have been ignored by kuro and told by thothie to ask him
 

evilsquirrel

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well, do this then...

decompile it to get the dimensions, maybe even port it into your map as a template, but then rebuild it to those dimensions (using the original one as a reference, of course), thats what i'd do if i needed something like that.
 

Gurluas

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im not experienced to build such a ship
 

Thothie

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Gurluas said:
im not experienced to build such a ship

...and if you keep taking bits from other maps, you never will be. You must take the time to learn, or your work will always be half-assed. ;)

I can't remember who actually made Deralia who you could ask besides Lord K... It *may* have been DrKill.
 

Gurluas

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Ewok made deralia but i havent seen him for ages
beside another reason i am so reluctant to remake the ship is because i want it 100% like the original
 

J-M v2.5.5

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Yeah, but most people don't want to see map clones. Even item clones is annoying. Using prefabs is already a quite boring thing to do, but using decompiled objects as prefabs is even worse.
 

Gurluas

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I do realize that but again i repeat, certain architecture and items are used elsewhere, for an instance, the deralia tower is a giift by the elves and similar towers exist in their homeland, but back to the ship, the player takes the ship, and the ships sinks in a storm, thats the story of this map
 

evilsquirrel

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EA didn't invent steam...but they do like, totally suck my balls, like the E, the E is suckin this ball, and then the A, the A is over here sucking this ball and its like, E and A are just, suckin my balls...
 

Gurluas

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i was thinking of making it so theres a % chance if it leads to sea or ocean crossing[/quote]
 
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