- Admin
- #1
It has long been known that there are many, many, strange and bizarre fluctuations in XP to be found throughout the game world. In some cases, it's deliberate, even if sometimes the reasoning is not immediately obvious. In a few other cases, however, it's just a matter of there being so many monsters in the world now, and the world is so huge now, that we've neglected to change some things along the way.
This is *not* however, a thread to simply beg for more XP. There are rules:
Keep in mind a few things, however:
This is *not* however, a thread to simply beg for more XP. There are rules:
- You can suggest swapping XP of two monsters in the same tier that appear in roughly the same frequency and difficulty of access.
- You can question why a certain monster has the XP value that it does.
Keep in mind a few things, however:
- MSC XP works on a "diminishing returns" basis. Monsters do not scale directly according to level. The higher level a monster, the less the XP adjustment will be, relative to its difficulty. In other words, harder monsters are usually worth more XP, but the XP does not raise as much as the increase of difficulty may suggest it should. This has always been a core mechanic to limit leveling rates in Master Sword. (In the early days, for instance, a commonly appearing minion with 400hp was worth 150xp, while the boss with over 6000hp, was worth 200xp.)
- XP often varies by area and difficulty to access. (Sometimes, exponentially so). The scaling spiders at the end of Orc_For would be a good example: they are worth *way* more than the similar spiders elsewhere, but are very difficult to gain access to. The same applies to bosses. How much an area favors the monster or the player can also often cause XP to change dramatically.
Last edited by a moderator: