The Man In Black said:You can press 'c' in "spell mode" to fizzle a spell.
Oh... awesome. Thanks
The Man In Black said:You can press 'c' in "spell mode" to fizzle a spell.
Thraxis said:As MiB said I have been researching this issue. Not even fixing it yet and getting headaches from searching through all the same stuff everytime I get back to the issue and still coming up with nothing deffinite.
Even after contacting one of the best amateur coders I know, all his tips were at best minimal. Since we place so much emphasis on effects (like spells and such) versus other games on the half-life engine (NS,CS, etc) our edict count is going to be higher.
I've only come into one situation one on game (not even on HL engine) that has been able to (for a minor number of people) recycle edicts to become useable again. After searching further into it, I came to a dead end with all but 2 - 3 people saying it didn't work still.
I'm really starting to think for now we will just have to cut back bit by bit on effects until we can find something deffinite on either A) How to raise our edict limit (which is supposedly possible to a point but noone has been saying how) or B) Recycle edicts that have been used up.
I plan on dedicating more time tomorrow into looking into the problem and maybe find a lead so we can start after patch A of next month working upon said lead.
Until then my only suggestions are for mappers to cut back on loads effects, as any sprite, entity or model will take up edicts causing a map to become more unstable.
1.) In the server startup command line add... -num_edicts 2048
- This will enable more entities to be in the world at the same time (note that this does not edit the precache entity limit). If you need even more entities, make the number greater than 2048.
I think the command line "-heapsize" controls how much memory is allocated to HL....I have:
-heapsize 80000
on mine, but that may be too high for your PC if you haven't got much RAM....try playing about with it.
This does work as well
-dll addons/metamod/dlls/metamod.dll -num_edicts 2047
There doesn't seem to be a cap limit either I had over 10,000 entities.
By default it looks like HL engine registers 900 edicts.
When I tried this on CS it adds an additional MAXPLAYERS * 15 on top of your num_edicts value.
[edit]
Just tried setting it to 1.
It seems to reset to the safety limit so in CS's case is MAXPLAYERS * 15 + 900
"no free edicts" + fix
villager said:5 players is all my server can handle :|
Slaytanic_pb said:Jelly, what is this all about -
-dll addons/metamod/dlls/metamod.dll -num_edicts 2047
or did I cover it in the first part of my post...
Blasto121 said:I can help you out with the server part, I can run a dedicated 6 man server on my main comp without to much of a hassle possibly 8.
also slaytanic you can add those commands to your server.cfg file, so when the server changes level or restarts the commands are executed each time.
Thothie said:The only thing holding us back from releasing 1.1(?) is the edict error
-num_edicts -4098
-num_edicts -2048