Crow said:www.thothie.com/public/MSCrow/allinone.wad
Is vury big.
Mucho textures.
pimpsta said:Thanks P|Barnum
that gave me a better idea!
Dridje said:Pimpsta, are you ready to try vertex manipulation? If you make a mistake with it, you can get tons of errors, so be careful.
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\BLEEP\half-life
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\unhollow.map" "C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\maps\unhollow.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\maps\unhollow"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\maps\unhollow"
Entering C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\maps\unhollow.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...50%...60%...70%... (0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...50%...60%...70%... (0.09 seconds)
Using Wadfile: \program files\steam\steamapps\BLEEP\half-life\msc\mastersword.wad
- Contains 1 used texture, 100.00 percent of map (244 textures in wad)
Using Wadfile: \program files\steam\steamapps\BLEEP\half-life\msc\ms_village.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.13 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\maps\unhollow"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\maps\unhollow"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 106 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Steam\steamapps\BLEEP\half-life\msc\maps\unhollow.prt'
SolidBSP [hull 1] 90 (0.00 seconds)
SolidBSP [hull 2] 85 (0.00 seconds)
SolidBSP [hull 3] 102 (0.02 seconds)
0.08 seconds elapsed
----- END hlbsp -----
gabe_moses said:
⢠Thou shall not hollow anything, ever
⢠Thou shall not carve anything, ever
⢠Thou shall not use cylinders without aligning every vertex to the grid
⢠Thou shall not scale spikes, and thou shall make sure each vertex of a spike aligns to the grid
⢠Thou shall not overlap brushes
⢠Thou shall not scale or rotate complex nor oddly shaped objects nor rooms nor hallways
⢠Thou shall not build a box around your map to avoid leaks (nor for any other reason)
⢠Thou shalt always snap to grid
⢠Thou shalt always align to a large grid (x16+) when not drawing details
⢠Thou shalt follow the omniâ¢present law of KISS
Crow said:www.thothie.com/public/MSCrow/allinone.wad
Is vury big.
Mucho textures.
pimpsta said:yes they were carved and cylinder was deleted.
Thothie said:pimpsta said:yes they were carved and cylinder was deleted.
...and you do realize that is BAD, and not what Barnum was trying to get you to do.
Tis linked in the custom content mapping tutorial sticky.that even thothie must go to