D.Drew
Adventurer
- Joined
- Apr 21, 2007
- Messages
- 192
- Reaction score
- 9
It's been awhile since I've been here (7 years actually)
I've heard Thothie is trying to get this on greenlight, which would be really great and probably pull in tons of new players. I know a few professional voice actors who would gladly replace some of the ~fantastic~ (or stolen) voices from the game for free. If you're interested, just send me a PM with the details.
Anyways, I also have feedback/suggestions I'd like to share with you guys. I'm fine with the game as it is, but these are just things I've noticed people complaining about a lot.
Stuns
I feel like one of the WORST features of the PvE in this game is being stunned. I'm okay with slowed/frozen/etc (at least you can counter being frozen with potions), but when I basically get thrown out of the game for what seems to be TEN SECONDS, and after the stun is over, i get stunned AGAIN, it's just so annoying, and I'm sure a lot of other people feel this way too. Lower level people with no Helm of Stability basically get wrecked (hope you did your daily sacrifice to RNJesus btw)
Instead of having a STUN status effect, could it be replaced (or at least nerfed) to something like Broken Armor which reduces your damage reduction? Although, i'm pretty sure there's two different stuns, there's some sort of mini-stun where you can slightly move and still attack, then there's the stun which basically just keeps you from doing anything. --Damage Reduction is almost never used, I've only seen it used by the acid lance, which is actually pretty cool.
Spells
Spells are so underwhelming. I honestly never see anyone use them for anything other than leveling (aside from ice shield and healing ring of course, they're basically the only redeeming factors.) Also, divination is so terrible to level up without the holy weapons.
I know a lot of weapons have built in spells, but there should be a reason for someone to toss magic around instead of just beating things to death with hammers. The Dark Staff has great utility, so I see nothing wrong with it really. Although, the Ice and Fire staff seem pretty underwhelming. (not actually sure about those two, but I never see anyone use them other than to mess around)
Also, lightning damage from monsters is COMPLETELY insane. Until you get the lightning resist ring, it's outrageous how much damage you're going to be receiving, and as a bonus to that, it applies a strong DoT with drunken vision.
Crafting
Crafting is a new feature(to me) and it's really great. The problem is, you have to do a massive gauntlet series to obtain 4 of the items (tomahawks) and it's ridiculous. If I had to run 4 different gauntlet maps, I'd be completely fine with it, as I wouldn't have to kill maldora 4 times. It gets incredibly boring. This is a feature that could completely fix the drop system complaints, just make entire weapons rare, and components common (or uncommon) and make it so you can forge most of the weapons.
However, having a million components would probably be bad, seeing as how characters are more likely to be corrupted.
Weapons
I understand changing this would basically change gameplay significantly, but the RNG hit or miss chance really sucks. You could just make heavier weapons like the Greater Lightning Axe, Great Axe, Blood Axe, etc just swing slower, so their massive damage is still balanced. Missing something ten times in a row is not fun at all, and it really kills off some of the weapons that have a lot of potential. The balance subskill could go into something other than miss chance, like critical hit or something, even though that doesn't exist. I don't really care about the miss chance at all, but axes are just so lame to use.
Chromatic Vest
This thing has so much potential, but it's garbage as it is right now. 40% damage reduction, 100% to one RANDOM element. There's almost no point in using it because of that. Why not make it give a global reduction to all elements, like 25% or something, and then it selects a random element to be 50% reduction? It would be pretty balanced considering most end-game armor alternatives have 50-60% damage reduction. This thing is also a high-level rare, so I don't see why not.
Armor Suggestions
Lead Armor, heavy armor with a 50-60% damage reduction and gives you a full leadfoot effect while equipping it. The drawback would be unable to run while it was equipped, so you have less mobility. Raven Mace would probably make up for it, though
Acid & Envenomed Plate - minor suggestion; could you swap the models on these? Envenomed armor looks more like the magical cloud of poison, while the acid plate looks like something that would poison you if you decided to take a bite or whatever out of it. (I may have these two mixed up, don't know ! ! !)
Robes(?) that give you magical bonuses would be really nice. Too bad those require models.
I've heard Thothie is trying to get this on greenlight, which would be really great and probably pull in tons of new players. I know a few professional voice actors who would gladly replace some of the ~fantastic~ (or stolen) voices from the game for free. If you're interested, just send me a PM with the details.
Anyways, I also have feedback/suggestions I'd like to share with you guys. I'm fine with the game as it is, but these are just things I've noticed people complaining about a lot.
Stuns
I feel like one of the WORST features of the PvE in this game is being stunned. I'm okay with slowed/frozen/etc (at least you can counter being frozen with potions), but when I basically get thrown out of the game for what seems to be TEN SECONDS, and after the stun is over, i get stunned AGAIN, it's just so annoying, and I'm sure a lot of other people feel this way too. Lower level people with no Helm of Stability basically get wrecked (hope you did your daily sacrifice to RNJesus btw)
Instead of having a STUN status effect, could it be replaced (or at least nerfed) to something like Broken Armor which reduces your damage reduction? Although, i'm pretty sure there's two different stuns, there's some sort of mini-stun where you can slightly move and still attack, then there's the stun which basically just keeps you from doing anything. --Damage Reduction is almost never used, I've only seen it used by the acid lance, which is actually pretty cool.
Spells
Spells are so underwhelming. I honestly never see anyone use them for anything other than leveling (aside from ice shield and healing ring of course, they're basically the only redeeming factors.) Also, divination is so terrible to level up without the holy weapons.
I know a lot of weapons have built in spells, but there should be a reason for someone to toss magic around instead of just beating things to death with hammers. The Dark Staff has great utility, so I see nothing wrong with it really. Although, the Ice and Fire staff seem pretty underwhelming. (not actually sure about those two, but I never see anyone use them other than to mess around)
Also, lightning damage from monsters is COMPLETELY insane. Until you get the lightning resist ring, it's outrageous how much damage you're going to be receiving, and as a bonus to that, it applies a strong DoT with drunken vision.
Crafting
Crafting is a new feature(to me) and it's really great. The problem is, you have to do a massive gauntlet series to obtain 4 of the items (tomahawks) and it's ridiculous. If I had to run 4 different gauntlet maps, I'd be completely fine with it, as I wouldn't have to kill maldora 4 times. It gets incredibly boring. This is a feature that could completely fix the drop system complaints, just make entire weapons rare, and components common (or uncommon) and make it so you can forge most of the weapons.
However, having a million components would probably be bad, seeing as how characters are more likely to be corrupted.
Weapons
I understand changing this would basically change gameplay significantly, but the RNG hit or miss chance really sucks. You could just make heavier weapons like the Greater Lightning Axe, Great Axe, Blood Axe, etc just swing slower, so their massive damage is still balanced. Missing something ten times in a row is not fun at all, and it really kills off some of the weapons that have a lot of potential. The balance subskill could go into something other than miss chance, like critical hit or something, even though that doesn't exist. I don't really care about the miss chance at all, but axes are just so lame to use.
Chromatic Vest
This thing has so much potential, but it's garbage as it is right now. 40% damage reduction, 100% to one RANDOM element. There's almost no point in using it because of that. Why not make it give a global reduction to all elements, like 25% or something, and then it selects a random element to be 50% reduction? It would be pretty balanced considering most end-game armor alternatives have 50-60% damage reduction. This thing is also a high-level rare, so I don't see why not.
Armor Suggestions
Lead Armor, heavy armor with a 50-60% damage reduction and gives you a full leadfoot effect while equipping it. The drawback would be unable to run while it was equipped, so you have less mobility. Raven Mace would probably make up for it, though
Acid & Envenomed Plate - minor suggestion; could you swap the models on these? Envenomed armor looks more like the magical cloud of poison, while the acid plate looks like something that would poison you if you decided to take a bite or whatever out of it. (I may have these two mixed up, don't know ! ! !)
Robes(?) that give you magical bonuses would be really nice. Too bad those require models.