Potion(s) Quickslot

ultima

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I'm quite sure this has more than likely been suggested before in the past (forgive me if this is the case.)

Would it be possible to implement a quickslot for consumables such as Mana Potions and Healing? Something similiar to "quickslot arrow" but "quickslot potion" appropriately, of course.

I know some players would argue and say this could possibly be a useless feature due to some weapons negating the necesscity of these items [mana and healing pots] in a combat situation. I feel the current system of having to look through your inventory and "dig" around for healing potions at the moment is rather clunky. I also feel this is a reason why these two types of potions go largely unused, mana potions and healing, as almost every other potion or consumable is used before a combat situation, rather than during.)

Anyone else feel that having a quickslot for [potions] would be useful in a fight? Given the addition of a quickslot like this, I feel it would increase the number of players who would actually use them due to such a viability change. Versus now, where Mana and Healing potions are labled as "useless" and never barely used? :?:

Just curious about other peoples opinions on this. :D
 

Father Brandon

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I agree with this. No point in using Healing Potions outside of combat and it's too dangerous (and frustrating) to sift through your sacks while in combat, where you actually need the health asap.
 

Kanta

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Health potions can be a total life saver in a pinch, never see a lot of players actually carry them. Probably because they're too busy zerging things with their dual vorpal tongues and dying doesn't matter to them anyways because they religiously wear AoB like its the best thing since sliced bread... It'd be nice to see something like dedicated Diablo-esque potion hotkeys (separate from the standard 1-24 slots) for mana and health pots, except instead of instantly consuming the potion it would equip it akin to a quickslot with the health potion key always preferring the highest grade HP potion in your possession.
 

zeus9860

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I actually used AOB untill bravery potion was introduced, even after it was nerfed with the dmg reduction, i kept using it.

Immunity potions back then were easy to come by and still are, the difference is that bravery potions have doses, saves up inventory space and well... the perks of PA are just better, simply put.

So yeah, AOB is trash late game. It's more of a mid tier item now, if you don't come across any of the other elemental armours, which is very unlikely.Plus, lodagond-4, ewww.
 

ultima

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I'm guilty of leaving AoB on most of the time, just because I usually forget to remove it, and I don't like losing "muh precious experience". I think it's a bit of a pain in the ass to have to bring up your inventory, remove the armor, look through your bag to find your new armor, then equip it. Just like the health and mana potions similarly.

*First world video game problems aside though*

I agree with Zeus that the bravery potions pretty much negate the need for AoB later on in the game when you're level 40+ which is no surprise due to the low dmg reduction as well.

Hmm..

Armor quickslot option also..? ;) Probably not though because changing Armours on the fly might be kinda OP. (Even though you can technically still do so with hotkeys already.)
 

Kanta

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Some people already do that with quickslots and aliases.

Oops, probably just upset someone. ;)
 

MS:C community

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...therefore, here is an armor changer alias. I call it the Armor Cycler:

Code:
//==============================//
// Armor Cycler                 //
// bind "x" "armorCycler"       //
//==============================//
alias armorCycler armor02a
alias armor02a "+quickslot 21; -quickslot 21; +quickslot 22; -quickslot 22; alias armorCycler armor02b"
alias armor02b "use; use; alias armorCycler armor03a"
alias armor03a "+quickslot 22; -quickslot 22; +quickslot 23; -quickslot 23; alias armorCycler armor03b"
alias armor03b "use; use; alias armorCycler armor04a"
alias armor04a "+quickslot 23; -quickslot 23; +quickslot 24; -quickslot 24; alias armorCycler armor04b"
alias armor04b "use; use; alias armorCycler armor01a"
alias armor01a "+quickslot 24; -quickslot 24; +quickslot 21; -quickslot 21; alias armorCycler armor01b"
alias armor01b "use; use; alias armorCycler armor02a"

Add the above lines to your userconfig.cfg file and then bind a key to "armorCycler". Note that this particular example Armor Cycler uses quickslots 21, 22, 23 and 24. I'm sure people who know how to write aliases* can figure out how to alter the quickslots and/or add/remove entries to/from the above list.
And yes, you have to 'double-tap' to switch armors. For some reason I couldn't get this to work with single lines per armor switch...

Here is a video of my Armor Cycler in action:

As long as NPCs exist in the game that have 50% armor and 50% resistance to all elements (*cough* Torkalath Elves), changing armours on the fly will not be OP.

Enjoy! Hope I didn't upset anyone.

*smart people; knowledge is power
 

ultima

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"Hey, that's pretty good!"

I really honestly thought about doing this myself with the quickslots, but I questioned the viability of its usefulness. (Which I greatly underestimated, might I say!)

Thank you man! :D I'm definitely using this.

I think everyone should be able to take full advantage of these built in features in the game to use to become overall better. Makes stuff more enjoyable and much less tedious. ;)
 

Thothie

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You should be able to quickslot anything (as demonstrated, including armor). Potions, of course, run outta doses, at which point your quickslot is emptied.

Rigging up a new quickslot category is probably beyond what I can do, as it'd be a complex code side effort. At the moment, I'm having trouble getitng Solokiller's latest archive to compile...
 
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