- Admin
- #26
Thothie said:Random is a cruel mistress.
Thothie said:Random is a cruel mistress.
Yeah I was there when we got six in three hours - not really 'one day'RaphaelSolo said:LRoD is an interesting thing. You can run hte map till you are blue in the face and never see it once.... and then a handful of guys will run it and have it drop 6 times in one day.
Thothie said:It'd be very complicated, but I think very nice, to have a less random system. Maybe one where the game kept track of how many times you had slain the final boss on a given map, and increased your treasure odds on each run - adding the number of times each player on the map had run it, and increasing their total odds accordingly.
There was a monster ramping system once but it wasn't very successful, mainly because the whole world hated it. It wasn't a bad idea at all, but the execution was pretty poor.TheOysterHippopotami said:What if there was some way to vote to increase the difficulty of the mobs and boss? The more difficult the map is the more likely the item is to spawn. It would also make low level maps more playable for high levels again. I don't know if that is a realistic idea or not, but I might as well throw it out there.
I recall even the likes of Shurik3n and HumanSteak complaining about it and I'm pretty sure they were some of the strongest players around back then.Thothie said:Actually, a lot of people loved it, and I got a lot of hate mail when we removed it. Certainly more than I got when we put it in.
Dridje said:3000hp skeletons on Cleicert!
Not trying to start a flamewar or anything, but:Thothie said:HumanSteak was one of the strongest supporters, IIRC. (Although maybe it was HomestarR) - Not sure if Shurik3n was even around back then.
This was one of the bad things I remember. That, and the 3000 HP armors in b_castle.Dridje said:3000hp skeletons on Cleicert!