- Admin
- #1
There's an alpha test out on the dev team, but as the dev team is so small ATM, several non-devs are helping out with it. This thread is to aid those outside the dev team in giving more detailed bug reports.
For those of you recieving:
=========
Known issues:
⢠char_recover is blinding in bloom (cuz fullbright really means "fullbright" with bloom)
⢠Text hard to read with bloom (try ms_txthud_bgtrans 0)
⢠Crazy text scramble (IMG)
- Cannot duplicate thus far, although seems intermittent, according to reports.
⢠In third person, player stands if you attack while ducking (not sure if this applies to other clients you view)
⢠modelbug: Polearm attack animations alignment fails
⢠modelbug: (not sure what to do about the third person throw anims - maybe we should use other hand for mesh bone?)
⢠script/code: Client spams VGUI error after holding weapon for a certain amount of time. (Prob not visible in final release - but still not good.)
Non-Issues:
⢠Tint or Fog remains after map change
- Remember not to use Changelevel while weather effects are on. Clearsky, or use vote/admin system. (Also applies to MAY2010)
⢠Some critters glow on siege maps (this is normal, side effect of dev mode - those that glow have dedicated themselves to siege targets)
⢠BETA BANK fubar's characters (DON'T USE IT, this is actually a very OLD beta bank we abandoned ages ago, it only appears with developer mode on - it may fubar chars in other slots as well) [Removed: DEC2010_13]
⢠Rain Tint / Fog vanishes when I go underground (That's *because* you are underground - should only apply to snow and rain fog, however - all other fogs should remain.)
Fixed/Addressed:
⢠Talking to Finven in Sorc Villa stops him from opening his store
⢠Polearms have no miss-chance in primary attack
⢠Pharaoh's Lance impact does no damage if the target is caged
⢠Crash on Chief spawn in Lodagond-1
⢠Some models failing to play death anims
⢠Monsters failing to play death anims if slain before fully initialized
⢠Velend Varon has a red aura
⢠You can sit and throw polearms
⢠Some critters failing to play death anims (but still drop items and fade)
⢠Humans using npc/human1.mdl or npc/human2.mdl failing to die proper.
To Do's:
⢠Release
There *MAYBE* an alpha DS at: thothie.game-host.org:27017
For those of you recieving:
On edana or the_wall, or other map, remove the -num_edicts flag from your HLDS command line. (You may also try adjusting the number of free edicts reserved - but no promises).HLDS_PUOD said:Cache_TryAlloc <some_number> is greater then free hunk
=========
Known issues:
⢠char_recover is blinding in bloom (cuz fullbright really means "fullbright" with bloom)
⢠Text hard to read with bloom (try ms_txthud_bgtrans 0)
⢠Crazy text scramble (IMG)
- Cannot duplicate thus far, although seems intermittent, according to reports.
⢠In third person, player stands if you attack while ducking (not sure if this applies to other clients you view)
⢠modelbug: Polearm attack animations alignment fails
⢠modelbug: (not sure what to do about the third person throw anims - maybe we should use other hand for mesh bone?)
⢠script/code: Client spams VGUI error after holding weapon for a certain amount of time. (Prob not visible in final release - but still not good.)
Non-Issues:
⢠Tint or Fog remains after map change
- Remember not to use Changelevel while weather effects are on. Clearsky, or use vote/admin system. (Also applies to MAY2010)
⢠Some critters glow on siege maps (this is normal, side effect of dev mode - those that glow have dedicated themselves to siege targets)
⢠BETA BANK fubar's characters (DON'T USE IT, this is actually a very OLD beta bank we abandoned ages ago, it only appears with developer mode on - it may fubar chars in other slots as well) [Removed: DEC2010_13]
⢠Rain Tint / Fog vanishes when I go underground (That's *because* you are underground - should only apply to snow and rain fog, however - all other fogs should remain.)
Fixed/Addressed:
⢠Talking to Finven in Sorc Villa stops him from opening his store
⢠Polearms have no miss-chance in primary attack
⢠Pharaoh's Lance impact does no damage if the target is caged
⢠Crash on Chief spawn in Lodagond-1
⢠Some models failing to play death anims
⢠Monsters failing to play death anims if slain before fully initialized
⢠Velend Varon has a red aura
⢠You can sit and throw polearms
⢠Some critters failing to play death anims (but still drop items and fade)
⢠Humans using npc/human1.mdl or npc/human2.mdl failing to die proper.
To Do's:
⢠Release
Quick version of HOW TO USE POLEARMS said:Quick, "Polearms, How do they work?" pure mutherf*cking magic...
In developer mode, to make min requirements:
. setstat polearms <balance> <proficiency> <power>
eg. ". setstat polearms 30 30 30"
⢠Stab critter at optimal distance for max damage (as far away as you can be and still hit 'em)
⢠Some polearms throw on right click, in which case, longer held=farther thrown/more damage
⢠Some polearms throw at a specific charge level, in which case their dmg/dist is fixed
⢠+use/+back for backside bunt (less damage, but stuns/repells in some cases)
⢠Some polearms can block with right click, blocking usually prevents stun
⢠+block/+back on some pole arms will inititate "spin block" after a few seconds
- Spin block reduces damage further still, and deflects most projectiles
- The Pharaoh's lance also sets up a static field in spin block.
⢠+block/+forward will push away nearby monsters for any polearm that can block
⢠Some polearms swipe (instead of thrust) if you strafe while attacking
⢠Most polearms have a dbl/dmg charge attack at charge #1
Changelog will have specific polearm/weapon info
There *MAYBE* an alpha DS at: thothie.game-host.org:27017