Aluhandra Desert |pending|

Jelly

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Re: AWESOME, Aluhandra Desert?

I bet there's a sand-like skin for the slime too. :p
 

PBarnum

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Re: AWESOME, Aluhandra Desert?

The Man In Black said:
I have a map like that drawn up, but a certain person *CoughPCough* got to lazy to make it.
I'll make it when Evil releases Badlands. (Heh heh heh).
 

The Man In Black

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Re: AWESOME, Aluhandra Desert?

P|Barnum said:
The Man In Black said:
I have a map like that drawn up, but a certain person *CoughPCough* got to lazy to make it.
I'll make it when Evil releases Badlands. (Heh heh heh).

So around the time I code the Guild GUI you want? ^^
 

PBarnum

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Re: AWESOME, Aluhandra Desert?

Yea which should be around the time you learn how to drive and not go over the median and have some old guy yell at you and Foamy. Or when you start drinking tea. Which ever arrives first.
 

FER

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Re: AWESOME, Aluhandra Desert?

I also tought of a animated tree.

doesnt move but draws players towards them with underground vines to smack them, also a big radius around the monster produces a poisonous gas that could: 1-deplete stamina, 1-deplete health very slowly, 2-make bees (possible new monsters) more agressive.

Also I didnt know if it could be a normal sized tree or an old giant one (boss)

Also the idea of living trees goes beyond that Tolkien movie about Frodo&Sam being lovers. Ever played Midnight Wanderers? (arcade game), has avery nice idea for a living tree boss
 

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Re: AWESOME, Aluhandra Desert?

P|Barnum said:
Or when you start drinking tea.
Mmmm, this tea is great. Old men like MiB should be drinking tea. ^^
 

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Re: AWESOME, Aluhandra Desert?

Looks natural, however the scale might be to large. Make sure you add a transition point to aleyesu
 

Thothie

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Re: AWESOME, Aluhandra Desert?

Problem with that would be, that Aluhandra Desert is supposed to be a rather high level free-roam area with several transition points. While Aleyesu is a mid-level area with none. It's rather cruel to make players 25+ characters pass through a 40+ area to get to the map they are supposed to be on... Thus, if anything, it'd make more sense to make Aleyesu a pre-cursor to Aluhandra. But of course, you'd have to add transitions to Aleyesu then.

I also offered to trans Aleyesu from Bloodrose, which would make better sense with the level scale.

edit: In regards to scale, he may actually need that for fire lizards and such.
 

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Re: AWESOME, Aluhandra Desert?

Maybe the path to that trans could be filled with mid level monsters
 

villager

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Re: AWESOME, Aluhandra Desert?

I think enjoyable free-roam maps are hard to obtain when all the creatures in the map are hostile and will attack on sight (Reason why I think Thornlands is most favorable map, and probably why Nightmare_thornland isn't played as insanely often [That map is literally a harder version of Thornlands o:]). But then again, I can't think of a possible high level monster that can also be non-aggressive, besides dewm plants.
 

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Re: AWESOME, Aluhandra Desert?

villager said:
I think enjoyable free-roam maps are hard to obtain when all the creatures in the map are hostile and will attack on sight (Reason why I think Thornlands is most favorable map, and probably why Nightmare_thornland isn't played as insanely often [That map is literally a harder version of Thornlands o:]). But then again, I can't think of a possible high level monster that can also be non-aggressive, besides dewm plants.

We get it, you want dewm plants :roll:

:p
 

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Re: AWESOME, Aluhandra Desert?

Thothie said:
Problem with that would be, that Aluhandra Desert is supposed to be a rather high level free-roam area with several transition points. While Aleyesu is a mid-level area with none. It's rather cruel to make players 25+ characters pass through a 40+ area to get to the map they are supposed to be on... Thus, if anything, it'd make more sense to make Aleyesu a pre-cursor to Aluhandra. But of course, you'd have to add transitions to Aleyesu then.

I also offered to trans Aleyesu from Bloodrose, which would make better sense with the level scale.

edit: In regards to scale, he may actually need that for fire lizards and such.
I'll see if I can figure something out. I am literally 3 clips away from the max. I could run the clip in the optimized compiler which cuts out over a thousand clips out but it makes invisible walls in the sand in some places :\
 

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Re: AWESOME, Aluhandra Desert?

I havent been on the forums in a time now..... I just want to tell ye all that the project isn't dead
 

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Re: AWESOME, Aluhandra Desert?

W00t!

Rickler said:
I'll see if I can figure something out. I am literally 3 clips away from the max. I could run the clip in the optimized compiler which cuts out over a thousand clips out but it makes invisible walls in the sand in some places :\

hlcsg's -cliptype simple isn't the only option, but it is generally the least clipnode generating bugger. If that one doesn't work out for ye, you can also use: smallest, normalized, precise, or legacy - all of which are kinder to the clipnode count than the default.

Ye could also playerclip those hallways, where the players can't reach. The overhangs all generate clipnodes that I suppose ye don't really need. Indeed, I suspect the majority of the excess clipnodes are generated by those halls.
 

!=-PhoeniX-=!

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Re: AWESOME, Aluhandra Desert?

villager said:
I think enjoyable free-roam maps are hard to obtain when all the creatures in the map are hostile and will attack on sight (Reason why I think Thornlands is most favorable map, and probably why Nightmare_thornland isn't played as insanely often [That map is literally a harder version of Thornlands o:]). But then again, I can't think of a possible high level monster that can also be non-aggressive, besides dewm plants.

Well, for one thing, Nightmare_thornlands is very hard and a good place to train, but once you've had enough of thornlands its kinda dull and not much of a roam map
 

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Re: AWESOME, Aluhandra Desert?

Nightmare_Thornlands used to be really popular back then
 

Thothie

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Re: Aluhandra Desert |DELETED|

Littlefrodo said:
I'm making a map and its going to be AWESOME! to COOL to be cancelled:D :D :D :D
Lying bastard. :p
 

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Re: Aluhandra Desert |DELETED|

WHY FRODO?! WHY?!?!!??!?!?! :oldshock:
 

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Re: Aluhandra Desert |DELETED|

Who cares, Ricker will probably be finished next week
 

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Re: Aluhandra Desert |DELETED|

And? Thoth himself said that Aluhandara can be more than one map, Rickler's map is actually labled part 2 (iirc). Unless you're cancelling it for other reasons, I don't see the deal...
 

Littlefrodo

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Thraxis said:
And? Thoth himself said that Aluhandara can be more than one map, Rickler's map is actually labled part 2 (iirc). Unless you're cancelling it for other reasons, I don't see the deal...

Gah, my aluhandra map is a free roam map also and it got canyons and all that he's map got,so there wont be any differenses, otherwise i can delete some parts from it and replace it with something else like a big cave, temple or anything else.So meybe it wont be deleted afterall :|
 

PBarnum

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No, because you abandoned Nashalrath.
 

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Frodo abandoned it, i only used to be a concept artist, and backstory writer
 
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