Re: AWESOME, Aluhandra Desert?
I bet there's a sand-like skin for the slime too.
I bet there's a sand-like skin for the slime too.
I'll make it when Evil releases Badlands. (Heh heh heh).The Man In Black said:I have a map like that drawn up, but a certain person *CoughPCough* got to lazy to make it.
P|Barnum said:I'll make it when Evil releases Badlands. (Heh heh heh).The Man In Black said:I have a map like that drawn up, but a certain person *CoughPCough* got to lazy to make it.
Mmmm, this tea is great. Old men like MiB should be drinking tea. ^^P|Barnum said:Or when you start drinking tea.
villager said:I think enjoyable free-roam maps are hard to obtain when all the creatures in the map are hostile and will attack on sight (Reason why I think Thornlands is most favorable map, and probably why Nightmare_thornland isn't played as insanely often [That map is literally a harder version of Thornlands o:]). But then again, I can't think of a possible high level monster that can also be non-aggressive, besides dewm plants.
I'll see if I can figure something out. I am literally 3 clips away from the max. I could run the clip in the optimized compiler which cuts out over a thousand clips out but it makes invisible walls in the sand in some places :\Thothie said:Problem with that would be, that Aluhandra Desert is supposed to be a rather high level free-roam area with several transition points. While Aleyesu is a mid-level area with none. It's rather cruel to make players 25+ characters pass through a 40+ area to get to the map they are supposed to be on... Thus, if anything, it'd make more sense to make Aleyesu a pre-cursor to Aluhandra. But of course, you'd have to add transitions to Aleyesu then.
I also offered to trans Aleyesu from Bloodrose, which would make better sense with the level scale.
edit: In regards to scale, he may actually need that for fire lizards and such.
Rickler said:I'll see if I can figure something out. I am literally 3 clips away from the max. I could run the clip in the optimized compiler which cuts out over a thousand clips out but it makes invisible walls in the sand in some places :\
villager said:I think enjoyable free-roam maps are hard to obtain when all the creatures in the map are hostile and will attack on sight (Reason why I think Thornlands is most favorable map, and probably why Nightmare_thornland isn't played as insanely often [That map is literally a harder version of Thornlands o:]). But then again, I can't think of a possible high level monster that can also be non-aggressive, besides dewm plants.
Lying bastard.Littlefrodo said:I'm making a map and its going to be AWESOME! to COOL to be cancelled
Thraxis said:And? Thoth himself said that Aluhandara can be more than one map, Rickler's map is actually labled part 2 (iirc). Unless you're cancelling it for other reasons, I don't see the deal...