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I think you should finish it then. Would be really cool to have that map completed.
If it's so pointless, then how come Joe has 62 parry, and he's still playing?J-M v2.5.5 said:This is off-topic, but I don't see how it would be cool to have Nashalrath completed. I'm referring to part two in particular, because it's aimed at players of levels 50 - 60, and according to Thothie, we shouldn't even be getting past level 40 with the current content.
Not to mention that "the game becomes pointless" (I think he said something like that once) at level 50, as it is now.
Littlefrodo said:Thraxis said:And? Thoth himself said that Aluhandara can be more than one map, Rickler's map is actually labled part 2 (iirc). Unless you're cancelling it for other reasons, I don't see the deal...
Gah, my aluhandra map is a free roam map also and it got canyons and all that he's map got,so there wont be any differenses, otherwise i can delete some parts from it and replace it with something else like a big cave, temple or anything else.So meybe it wont be deleted afterall :|
What I was going to say before the forums died...J-M v2.5.5 said:This is off-topic, but I don't see how it would be cool to have Nashalrath completed. I'm referring to part two in particular, because it's aimed at players of levels 50 - 60, and according to Thothie, we shouldn't even be getting past level 40 with the current content.
Not to mention that "the game becomes pointless" (I think he said something like that once) at level 50, as it is now.
Glorfindel said:Regardless of what thothie says (hey I like the guy but he's not my god), if nashalrath is there and is so high that even the highest levels of our community cannot beat it together, it would serve as a benchmark to where the next step is. Imo, lodagond, the hardest maps currently in the game, are piss easy with a group of just medium levels. And it's absolutely sickening to me that the best items in the game are handed out so easily, when I spent entire MONTHS getting a single weapon or spell last year.
Glorfindel said:I would like to play a game I could, you know, lose. *gasp*
brian4 said:AOB should have better spawn chances too.
QFA @ Dridje.Dridje said:brian4 said:AOB should have better spawn chances too.
No, it shouldn't.
So basically we'd have one or two maps that nobody can beat at all for a while? This isn't a very bright idea in my humble opinion.Glorfindel said:if nashalrath is there and is so high that even the highest levels of our community cannot beat it together, it would serve as a benchmark to where the next step is.
Are we playing the same Lodagond maps or do you just like to exaggerate enormously?Glorfindel said:Imo, lodagond, the hardest maps currently in the game, are piss easy with a group of just medium levels.
When I read this part, I actually laughed out loud in real life and I figured I'd post this to let you know:Glorfindel said:And it's absolutely sickening to me that the best items in the game are handed out so easily, when I spent entire MONTHS getting a single weapon or spell last year.
As far as I know, the reason as to why the game becomes pointless beyond level 40 is because the game isn't ready for anything beyond level 40 yet. That includes super hard maps like Nashalrath that might be mistaken as 'fun'.Glorfindel said:The reason thothie said the game becomes pointless is that you would need as much higher level content as you have now, spread across the level range we have now. Such as the 0-40 we have now. At that point, we'd have to buff monsters and rewards so immensely that you'd be hitting walls every week with the current content progress we have now.
...what?Glorfindel said:I don't know whether the current system would support higher levels, as at level 50 im sure everything is in the billions of xp, and if the "end game" is considered level 100, I don't want to see "You have slain a greater shadow horse demon. 908582023005 xp gained." However, with the current situation, I think we need to start seeing more earnest high level development, but with a delayed release, so that in a few months (or...years >_>) a large release occurs, with plenty of content and time to digest it. Over the duration of this content progress, normal monthly updates with a map or two that are higher or fill in the medium/lower levels would be released. I apologize if thats too absurd for whoever is impatient and never wants to fight a monster, god forbid, harder than a group of their guild.
I had full right to 'cry' here, because the reaver killing people at the spawn wasn't intentional at all. I'm sorry if my attempts at making this game fun offend you.Glorfindel said:I know how much J-M cried when the maldora reaver was killing people at spawn and other crazy stuff,
I am betting that this won't happen. This modification needs all it can get to lure new people to it. That includes new content that people can play (maps)/use (weapons).Glorfindel said:but there comes a certain point when there will be content higher than what is playable. It just means its there, and you'll reach the level to beat it eventually. It's like P said, an incentive.
Well then get the **** out and go play Oblivion.Glorfindel said:I would like to play a game I could, you know, lose. *gasp*
Fine by me, maybe sooner or later you'll stop posting in the threads that I'm posting in all together and save everyone the hassle of reading your arrogant, immature, close-minded posts.J-M v2.5.5 said:Oh crap another post by someone who I am not going to pay attention to.
Also, this made me smilebrian4 said:AOB should have better spawn chances too.
J-M v2.5.5 said:Are we playing the same Lodagond maps or do you just like to exaggerate enormously?