- Admin
- #26
This monsterâs walk and run anims aren't setup properly. He will not move (runs in place).
I dunno the details of this, but I'd suggest decompiling the orc.mdl and trying to figure it out based on it's run and walk.smd's and its QC - otherwise harrass Gaz. Meanwhile, I'll try to use the movement hack to make him move (we use it for the Dragon Fly, for instance, as it has no proper movement anim either) but it will likely not work very well.
He also seems a tad short, maybe wise to scale him up a bit.
Here's my compile of the model with the required MSC events:
http://www.thothie.com/msc_dev1/darkenemy_rc1.rar
I dunno the details of this, but I'd suggest decompiling the orc.mdl and trying to figure it out based on it's run and walk.smd's and its QC - otherwise harrass Gaz. Meanwhile, I'll try to use the movement hack to make him move (we use it for the Dragon Fly, for instance, as it has no proper movement anim either) but it will likely not work very well.
He also seems a tad short, maybe wise to scale him up a bit.
Here's my compile of the model with the required MSC events:
http://www.thothie.com/msc_dev1/darkenemy_rc1.rar