APR2007b Bug Reports

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
yea there is a bug on the ice queen... if I golden axe the ice queen I will die... It doesn't give me damage or xp loss... I just DIE!

Didn't understand anything after that sentence, I'll look into it. She doesn't have any holy counter that I can recall.

As for the X Y Z bug - can you please confirm that, I cannot duplicate it, and I cannot see anything in the script that would cause it, it is pissing me off no end. *meh* Meanwhile I'll just take all the vars out of it and put in the ratios manually, I guess.
 

charcolishen

New Adventurer
Joined
Feb 11, 2007
Messages
83
Reaction score
0
Perhaps what's happening is that he's dieing from the fall damage caused by the Queen between her forms (.. that is fall damage.. right?). If I remember correctly, I took some serious damage from her fall last time.
Is that damage solid or does it vary based on radius or something?
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Updated for APR2007b
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Mappers should note, come MAY2007a:

ambient_generic is back...
...and so is game_text...

Neither is, however, 100% up to par...

ambient_generic

Seems to work just fine now, see VERC for the entity properties. Only minor side effect is a brief volume change when you turn on or off. (only noticable on oscillators, and not a big deal.)

I still suggest using env_message for single-play messages, as it is much less CPU intensive (ambient_generic thinks every frame, while env_message doesn't think at all). Use ambient_generic only for looping ambient noises, such as ambience/drips.wav ambience/alien_cave.wav and the like.

game_text

This is also back, via a work-around, but instead of the centered hud text, you'll get something more akin to the classic MS:C info pop-up, as pictured below.

game_text_thumb.gif
(clicky to enlarge)

In addition, it'll echo to the status chat. X/Y, color settings, and the like are ignored.

Both of these are half-assed work arounds, but well, they seem to work.

Event Driven Music?
We *may* have event driven music working. I've altered mstrig_music to send the mp3 play request to all connected clients. This may or may not work, I've not had the opportunity to test with multiple players.

mstrig_music - point entity, properties:
• targetname <string> - when triggered, plays music
• .mp3 or Midi name <MM:SS> - mp3 or midi to play - must be in msc/music folder. <MM:SS> tells the ent how long to wait before looping. Minutes:Seconds thing still seems messed up, seems only the minutes are used for some reason.

Example:
Code:
{
"ms_chaos.mp3" "2:01"
"targetname" "start_chaos"
"classname" "mstrig_music"
}

To stop the music, target an mstrig_music with no songs listed. mstrig_music will be ignored by players standing in msarea_music brushes.

If this works out, and you have a map driven NPC with some lengthy speech, you may want to use this ent to cut down on distro size.

In the future I hope to add script side MP3 playing. Then maybe we can have bosses with their own theme songs, or some such. ;)

[geekspeek]
Something seems to be effing with the order of some structs, and that seems to be the core of the problem with the game_text/ambient_generic entities. I suspect there is a memory leak or error of some such shuffling the pointers of certain complex structs, and its being 'pushed around' every time I add something or recompile. Still, it could also be the compile settings. If anyone with the code source wants to take a closer look of ambient_generic and game_text, paying particular attention to the dynpitchvol and hudtextparms_s structs, and anything that may affect them, be my guest.
[/geekspeek]

edit: Forgot what I said about the oscillation being busted, seems to be going just fine now.
 

Durak

New Adventurer
Joined
Jan 13, 2006
Messages
289
Reaction score
0
I was just playing nightmare_thornlands with oberon for half an hour, we had just opened the spider chest, gone back up the ladder and killed a few spiders. We then traded spellbooks because I was leaving and he wanted to level div with rebuke. We both dropped the spellbooks and picked up eachothers, equipped them, and then I quit the game (quit in console on my own listen server, connected to FN).

He messaged me two minutes later and said that he joined another server and his character was just as it was before we had played nightmare_thornlands the few times in a row. I loaded my character and it was the same as at the end, but with neither spellbook.

Seems strange that my spellbook just disappeared. I lost about 12 scrolls. Oh, and yesterday my firewall scroll turned into an ice shield scroll. I believe it was after I unequiped and re-equiped my spellbook. Bizarre.

Edit: Grammar
 

Shurik3n

New Adventurer
MSC Developer
RiP
Joined
Aug 15, 2006
Messages
1,357
Reaction score
0
Age
34
Perhaps the central server connection was broken somewhere in there.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Yeah, you don't want to do major trades just before you log off or move to another server. It can get screwy that way. Particularly if you go from your own listen server, to another hosted server, or so I've heard reported.

Seems strange that my spellbook just disappeared. I lost about 12 scrolls. Oh, and yesterday my firewall scroll turned into an ice shield scroll. I believe it was after I unequiped and re-equiped my spellbook. Bizarre.

Generally, for a buggar that severe ya'd want to do a roll back request in the FN section.
 

FER

New Adventurer
MSC Developer
RiP
Joined
Sep 16, 2006
Messages
2,758
Reaction score
0
Age
37
Location
on Belser's army
sometimes the game crashes when fighting keledros (2nd form for me)
 

ITS'aME'aMARIO!!!!

New Adventurer
Joined
Jul 28, 2004
Messages
725
Reaction score
0
Location
Daragoth
maybe i'm the only one with this, it's merely an aesthetic bug i suppose but I have always had problems with the health flask sprites, in the latest patch i get no red behind it at all and the sprite changes to a bush and random stuff....

yah any idea why this is happening?
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Yonder:
viewtopic.php?t=3325&highlight=showhealth

Thanks for mentioning it though, I forgot to add it. :/

I don't currently see a way to fix this, without reverting to our old -32000+ scrolling health bug, but I'll look into it, surely.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
As Squirrel has suggested, make a button that you can press that instantly updates the health sprite. If you do that, it will be easier to see when you're about to die against monsters doing consistent damage (where the vial just keeps emptying and emptying) and it will fix the negative health glitch. I dunno if he ever got a respone to it, so just throwing it out there again.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
I don't suppose I could get that PM? I don't see how a health sprite that updates when you press a button can be exploited o_O.
 

HumanSteak

New Adventurer
RiP
Joined
Jan 5, 2006
Messages
900
Reaction score
0
MIB you're getting drift out of subject :oldlol:
We were talking about something I reported here then deleted.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
I know what you're talking about. I was asking if I could see this bug, as I don't see how anyone could come up with one for a button that insta-updates the health sprite....
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Said sploit not related to the health sprite.

As Squirrel has suggested, make a button that you can press that instantly updates the health sprite. If you do that, it will be easier to see when you're about to die against monsters doing consistent damage (where the vial just keeps emptying and emptying) and it will fix the negative health glitch. I dunno if he ever got a respone to it, so just throwing it out there again.

Issue is the sprite becomes up corrupted, so updating it does no good, it needs to be reloaded / re-cached. Sadly, there's no function for this.

This version of the health bar is MUCH more responsive than the original. The speed it changes at varies with the difference between your actual health, and the health change the server requested. So if you take 500pts of damage, you should know it right quick, rather than having it look like it's slooowly draining away.
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
I meant go back to the OLD version where the only bug was the infi-scroll and fix it ;-)
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
This was the fix. :p Fix that you describe is less sufficient and would cause the same issues. Damn sprite just doesn't like being told what to do.
 

HumanSteak

New Adventurer
RiP
Joined
Jan 5, 2006
Messages
900
Reaction score
0
Attacking the second phase of keledros twice in a row with charged golden axe hit crashes the server :?
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
I tried this yesterday, took out his first form, then started attacking with my golden axe. After about four misses I finally hit him... or, at least I think I did, because the moment I hit him my game crashed.

LOL ANTI-FARM MEASURES?

And yeah, Man In Black, HumanSteak posted a bug (pretty much an exploit) that was related to a weapon, and not to the sprites.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Attacking the second phase of keledros twice in a row with charged golden axe hit crashes the server
That is very odd... I guess J-M pulled it off too, so this is consistant? :\ ...Maybe he's doing his anti-holy counter in skele from and it's causing some sort of conflict.
 

Sabre

New Adventurer
MSC Developer
RiP
Joined
Aug 24, 2004
Messages
4,545
Reaction score
1
Age
35
Location
SoCal
I have the same issue...Tis consistent.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Alright... I will make yet another one of these for MAY2007a tomorrow, just now, I must pass out...

*thud*
 
Top