I've heard rumors that there has been talk of removing on chance missing with melee weapons. If this is implemented and on chance missing is removed; then the balance stat will become useless. I thus propose a replacement of the function of the balance stat: balance could work as an average damage modifier.
For example: say you have a weapon that does 10-20 damage and a balance of 20, the balance stat would modify your random damage to be 12-20, removing the bottom 20% of your random damage.
It wouldn't have to be a direct 1 balance to 1% ratio, though I think that is a fair amount.
Thank you for your consideration in this matter.
For example: say you have a weapon that does 10-20 damage and a balance of 20, the balance stat would modify your random damage to be 12-20, removing the bottom 20% of your random damage.
It wouldn't have to be a direct 1 balance to 1% ratio, though I think that is a fair amount.
Thank you for your consideration in this matter.