evilsquirrel said:One of my first assignments to Dridje as mapping lead was to measure and recreate the source for heras, fixing the torches with new-style light crystals. It's not the original source - but the difference between the two (aside from the torches) is insignifigant.
We were going to keep it secret until the release of the proposed "mega patch" to hide something in there, but as i don't see that happening in the near future we may aswell get this thing out in the open.
Cal planned on putting phlames trans at the sfor door (at the lava area by the bridge)Thothie said:Phlames is on the disconnected list - dun think anything connects to it... Been considering tossing it into that mscave's semi-hidden red-fang transition though. Bloodshrine is, similarly, disconnected, but like I said, I forgot to stick it on the list...
Hoping to find another error before I re-upload another broken version.
Rideon said:Cal planned on putting phlames trans at the sfor door (at the lava area by the bridge)
Woops... I missed that post, or I woulda done it. :\Rideon said:Cal planned on putting phlames trans at the sfor door (at the lava area by the bridge)
If i'm mistaken Cal then say it :d
Eh... No. If Idemark's tower had been in Melanion during the fall, it woulda been the first thing turned into a pancake, no doubt. Assuming more fortress of solitude scenario for Apostle holdings - rather than smack in the middle of the city.zeus9860 said:I thought melanion ruins would be connected to idemarks tower from what some people told me... I could be mistaking though.
Hrmm... Mayhaps... I shall see about tweaking that up a bit. I think Bloodshrine is barely in V.Hard range though. (Granted, there are no "epic" level maps in game yet, just the concept ones.)zeus9860 said:-nashalarath is nowhere close to being an epic map in terms of difficulty, ingame it displays lvl 30-40 in range, so actually putting at 30 in the worldmap should make more sense.
It's adjustment range is very narrow... Like 35-45 (min level remains the same, really, just increases to deal with more players). Puts it soundly in v.hard. Similar situation with Tundra.zeus9860 said:-phlames is a self adjusting map, so the difficulty it has right now doesn't suit it for the type of map it is.
True, will fix.zeus9860 said:-islesofdread2 is considered epic? Old_helena is harder than that map and yet its lower difficulty... Only problem with it might be guiding yourself through the map, but that's it.
Eh, the older version is only there for special use (ie. stability), and it is true it's a tad easier... I forgot about it, but I'll stick it in the new section I made for special maps.zeus9860 said:3) There are 2 versions of islesofdread2, shouldn't there be something displaying each of them?
Thothie said:Woops... I missed that post, or I woulda done it. :\Rideon said:Cal planned on putting phlames trans at the sfor door (at the lava area by the bridge)
If i'm mistaken Cal then say it :d
Sucks, adding size to the betapack just for transitions - but that'd have to be the case either way.
I think the glowy red jaws at mscave fit it a bit better - although, either way, the fact that you have to break through a wall to get into warrens proper, suggests there shouldn't be a door or marker for it, but you instead snuck in via a natural cave the cult was unaware of. On the other hand, there's no manufactured entrance to be found once you're inside either so... Ummm... Damn logic. How do those poor flaming bastards get in?
Hall of Deralia: Map is done, and is now down to rather complex scripting... However, there's no source for this particular map. There's a bit or two that I'd like to remove, and the alternative means covering the bits up with clunky models and ent-copied clips. If someone wanted to remake this map based on the BSP, that'd be quite helpful.
Yeaah.... Remember when we said that about 30? (Or 20, for that matter?) Even at this meager pace, we'll get there... End plan is 60, in any case.zeus9860 said:1) What are you planning to do when the game gets higher lvl caps? Reaching lvl 45 right now is an v. insane grind so i'm wondering what will you do for lvl 50 and 55 caps (which would likely be impossible without proper experience maps and quests).
Killing Keledros, under certain circumstances (ie. outclassing him horribly), will result in the usual reward, but you'll find that he's not quite as dead as you had hoped, and has a plan in store for you. The trap goes off, and you wind up shrunken to the size of mice, and deposited in a cage on a shelf in his lab. With the help of a certain individual, you escape, but must work your way through his lab, battling spiders and rats and such (not the usual type, but the variety you'd normally be able to step on), working your way across the tables and behind woodwork in the walls, to reach the cure for the spell. This, all while avoiding alerting Keledros to your escape, who is now standing about 50 times your height, and able to squash you like a bug.zeus9860 said:2) What's Shrinkspell all about? Heard of it a few times but i have no clue what it is yet.
zeus9860 said: