dunno if anyone has already mentioned this but a clean msc install (1.2+2013.07b.full) brings you this sexy character select screen: http://i.imgur.com/6Yr9Z76.png video: http://tinypic.com/player.php?v=nlbzg7&s=5
Well restarting and reinstalling did nothing, turning off the bloom however was magical.zeus9860 said:thats old, not new. It happens once in a while, restarting the game fixes it usually.
Or it could be bloom messing it up, press B to turn it off.
It shouldn't... Although maybe Valve provided some global mod back door in this last patch.Lucifer Majiskus said:So it turns out someone **** with my rates in sven coop, little did I know it transferred over.
haseo said:dunno if anyone has already mentioned this but a clean msc install (1.2+2013.07b.full) brings you this sexy character select screen: http://i.imgur.com/6Yr9Z76.png video: http://tinypic.com/player.php?v=nlbzg7&s=5
New to me. >_>zeus9860 said:thats old, not new. It happens once in a while, restarting the game fixes it usually.
Or it could be bloom messing it up, press B to turn it off.
ATI Radeon HD and 5 or 6-series but like mentioned before, turning off bloom solved itThothie said:It shouldn't... Although maybe Valve provided some global mod back door in this last patch.Lucifer Majiskus said:So it turns out someone **** with my rates in sven coop, little did I know it transferred over.
haseo said:dunno if anyone has already mentioned this but a clean msc install (1.2+2013.07b.full) brings you this sexy character select screen: http://i.imgur.com/6Yr9Z76.png video: http://tinypic.com/player.php?v=nlbzg7&s=5New to me. >_>zeus9860 said:thats old, not new. It happens once in a while, restarting the game fixes it usually.
Or it could be bloom messing it up, press B to turn it off.
Also canna duplicate... :\ Might be hardware/OS specific. What sort of graphics card and Winderz be ye using, Haseo?
Thothie said:New to me. >_>
Also canna duplicate... :\ Might be hardware/OS specific. What sort of graphics card and Winderz be ye using, Haseo?
I had the same bug and it's related to MS:C's built-in bloom feature. Typehaseo said:dunno if anyone has already mentioned this but a clean msc install (1.2+2013.07b.full) brings you this sexy character select screen: http://i.imgur.com/6Yr9Z76.png video: http://tinypic.com/player.php?v=nlbzg7&s=5
ms_bloom_level "0"
If a mob is stuck long enough, and can't hit anything, it'll teleport back to its spawn point. Even if this was not what happened, however, I think all the chained battles on ms_snow have been on counters for awhile now, meaning, even if something odd does happen to one of the bears, it'll keep dishing them out until enough of them die to trigger the next stage.MS:C community said:- A giant snow bear got stuck between a tree and the cliffs near the gate at the start and then vanished. I thought we had to reload the map but apparently the low-levels killed a mob elsewhere (same bear? I don't know) and we could go on.
Has to do with the way some of the older mobs determine when to do their push attacks. Sometimes the flag fails to tell them the difference between the damage done by their push attacks, and other damage (eg. DOT). I can fix it here, but there's too many mobs affected, with no easy way for me to track them all down, to get them all in one go. Let me know if you spot another. (I'm sure there are several - keep forgetting to take note of them.)MS:C community said:- I got to the ice reavers and when one of them zapped me with that lightning beam thing, I got pushed around by the damage over time.
I shall have to examine. I think there was a fix for the tossprojectile code that maybe messing with them. (Couldn't shoot at an origin before, so it defaulted to their view.)MS:C community said:- It looks like the weakest ice skeleton variant (decayed...? the dudes with the staves) only shoot their bolts in one particular direction. Granted, their shots aren't confined to a straight line (a cone I guess is what you used) but the cone always points in one direction (my guess: the direction with polar angle = 0, when using 2D polar coordinates, top-down view).
Ummmm... Lag? Odd thing is, I don't think the ice lord even has any projectiles - save freezing sphere. :\MS:C community said:- This is probably a freak bug/super rare occurrence but here goes: As I entered the boss chamber, there were three other people in the server. One of them was in the boss chamber with me. The boss minion (super pissed off ice dude with two clubs) did his frost bolt attack and hit me... 22 times. With one attack. This was, apparently, so much that a massive split-second lag spike occured and two people got disconnected from the server. These were the two people not present in the boss chamber but this might have been coincidence.
I get this report with Flesheater a lot... But now that I'm getting it here too - looking at the code...MS:C community said:- Every time you kill a non-final form of the boss, the 'killing' blow is reflected to the player who dished it out. Which was me, because I was doing most of the damage. The bottom-right HUD doesn't tell you anything but I could easily tell I received roughly the same (likely *exactly* the same) damage I did in these final blows to ice boss forms #1 and #2.
//************************** INVINCIBLE ********************
else if( Cmd.Name() == "invincible" ) {
if( Params.size() >= 1 )
{
byte Type = atoi(Params[0]);
if( Type )
{
SetBits( pev->flags, FL_GODMODE );
if( Type == 1 ) SetConditions( MONSTER_REFLECTIVEDMG );
}
else {
ClearBits( pev->flags, FL_GODMODE );
ClearConditions( MONSTER_REFLECTIVEDMG );
}
}
else ERROR_MISSING_PARMS;
}
I don't think we can control the mouse acceleration on the inventory separate from the game. I think it defaults to the system settings instead, which may feel a bit odd if your game resolution differs from your desktop. You can try m_rawinput 1 though.haseo said:Also another thing... please turn off mouse acc in the inventory system and boost the mouse speed just a little bit- or base the mouse movement controls in there according to the game confiugration, ie if people want mouse smoothing/acc then they can, if they don't want it (like me) they can turn it off in the game options for the mouse.
When moving around in there it feels like you're pulling around a huge weight on your arms and every mouse move feels totally inaccurate and bloaty.
Not the ice lord himself, but his minion ("Enraged Ice Bone", I looked it up).Thothie said:Ummmm... Lag? Odd thing is, I don't think the ice lord even has any projectiles - save freezing sphere. :\
//************************** INVINCIBLE ********************
else if( Cmd.Name() == "invincible" ) {
if( Params.size() >= 1 )
{
byte Type = atoi(Params[0]);
if( Type )
{
SetBits( pev->flags, FL_GODMODE );
if( Type == 1 ) SetConditions( MONSTER_REFLECTIVEDMG );
}
else {
ClearBits( pev->flags, FL_GODMODE );
ClearConditions( MONSTER_REFLECTIVEDMG );
}
}
else ERROR_MISSING_PARMS;
}
Floor: ( 1847 -2528 1040 ) Center: ( 1847 -2528 1076 ) angles: ( 1 149 0 )Thothie said:I think I recall seeing one floating pair in there somewhere, but that was about it... If you're seeing more, type "xyz" in console and get me the coords...
Odd, says it is...MS:C community said:Found some more thingies:
- If the giant fire beetle in phlames explodes, he does blunt damage. Shouldn't that be fire damage?
Fixed.MS:C community said:- The fallen armor in b_castle isn't tagged as a boss but maybe this is intentional? Dunno.
Fixed.MS:C community said:- When the phoenix armor restores your health, the game tells you that the pheonix armor restored your health.
Heh, think it was the first thing fixed... And give a shout out to SquareSoftKnight, I suppose.MS:C community said:- The Galat dude in nightmare_edana calls you "felshlings" instead of "fleshlings". Also, this Galat NPC is just hilarious! Great addition