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You are probably at or near your item limit, thus you cannot receive the spell, thus some invisible item drops at your feet. Careful using scrolls in that state, a similar issue happens, and unlike spells, you can accidentally lose scrolls.lvb2555 said:Odd thing happened to me, I tried activating my memorized rejuvinate but was being hit by DoT. Of course it cancelled the spell, but in a very non-traditional manner. I heard the item drop noise. Looked around, nothing dropped, so I started spamming pickup on the floor and I picked up my rejuv spell, ready to cast immediately, but it ran out of time within 5 seconds, so somehow had memory of it's duration between being dropped and the time it took for me to pick it up.
lvb2555 said:Also, the Dragoon caves boss loses base damage resistance if he uses a POP and then the POP runs out. It's not much, just seems odd (I wonder if the bandit boss does the same thing). Throwing out numbers, I could be whacking him for average of 95 damage or so with a P. Skullblade, if he uses a POP and it doesn't 'break' (lasts for the rest of the battle, that's always annoying), when it runs out I'll be doing an extra 15 damage per hit for the rest of the fight.
Meh, a lot of those potions are pretty nasty - and although I canna recall off hand (the core script is ancient) the 60% protection likely does stack with his existing armor (just as it would yours), so that sounds about right.
It's supposed to be possible to cause the bandit/dragoon bosses to "flinch" if you do enough damage while they are drinking their potion, and drop it, but it rarely seems to work right. Despite that, however, folks don't seem to have much trouble taking down the bosses about as fast as intended (if not faster).