Gold Skeletons seem to hurt themselves and other undead with their death circle now. (Saw on cleicert)
He seems to move around in circles, only attacking (eating) players when/if they are adjacent to him. He summons/casts spells just fine though.
Again, base AI suspended behavior - likely not resuming AI post-flee. They are running on the newer AI though, and I don't see anything wrong with the newer AI's flee functions, unlike the old AI. :\The mummies do not use their regular attacks for a while when a fear effect is applied to them, as FER stated, but they will still use their special attacks (throws, heal spells, lightning, cold, summons) if they have any.
The fear/flee effect seems to be applied to every monster that gets hit by fireballs from the volcano, not just monsters that are on, or adjacent to the volcano.
Map issue. Hard to contain beasts this big properly though.If you apply the fear effect to the titan, he sometimes moves to spots where most of the body clips through the barrier of the boss arena.
Probably cuz of thin plank at that odd angle. Could fix with clips, but the map is already maxed out, so likely just have to deal.In The_Wall, the entrance to the area (the "ramp") with Torkalath Elves is somewhat buggy. If a player crouches on the ramp, they are stuck crouching until they jump.
>_> Shouldn't run from ally fear effects. >_>You can move Velend/his escorts by attacking them or placing a fear effect near them.
Client/Server not agreeing about exactly where the player was stopped.... Might have to look into modifying the effect somehow.In Umulak, players can get stuck permanently if they are paralyzed while moving next to a wall.
Odd... Might be the level at which LS is scanning. Will examine.The lightning crystal does not seem to get activated by lightning storm.
Didn't see it on Thanatos when I hit them there. :\ Hrmmm...Gold Skeletons seem to hurt themselves and other undead with their death circle now. (Saw on cleicert)
So, what, I fixed the Iron Guardian and broke the Titan? FFS, all I changed on the Titan were HP and XP. :\
Would make him toss rocks too, but he doesn't really have a proper anim for it... Although I see two anims I might be able to glue together to make one... Hrmm...
FER said:Goldens scarabs dont seem to work as described in the changelog.
Only 1 can take down any player in seconds (player doesnt last enough for a second one to latch).
Dridje said:FER said:Goldens scarabs dont seem to work as described in the changelog.
Only 1 can take down any player in seconds (player doesnt last enough for a second one to latch).
Yeah I think I know why, my mistake.
Undeadz are piercing resistant, having no vital organs to poke. Elves, not so much so.J-M v2.5.5 said:The ethereal dagger...
- does half the damage against undead orcs compared to what it does against Torkalath Elves
- doesn't penetrate bandit ice shields
And the bludgeon hammer rage vampyric effect doesn't work on orc catapult winders.
You didn't put a dmgmulti on them did you? >_> Also, I thought you MP tested this map. :\
JM said this bro:
Two days ago I was in-game when Humansteak repaired CrazyMonkeyDude's golden axe in Deralia. We then went to foutpost and the first thing I notice was my fshard5, PA, UGA and Bloodstone ring missing (fortunately Thothie rolled me back).
Zeus also lost several (!) of the above items while doing the Shadahar quest.
Orochi lost a PA and a Bloodstone ring (maybe an UGA too, not sure) but he claims he didn't do any quests recently. This is of course frightening.
Since noone knows what's causing this freak bug yet, I ask everyone to post their experiences with it in full detail.
Well, in this case it's because those mummies are so damned slow, and you keep putting things at the end of sloping cave tunnels they have trouble navigating up.Dridje said:Why do most high level maps I make tend to archery/spellcasting oriented maps.:/
Echo717 said:So, I've heard there's a rather nasty bug while doing quests.
One where while doing quests, such as bloodstone ring, or shahaddar, you may lose certain items of interest (any Fshard, PA, bloodstone ring, and UGA)
JM said this bro:
Two days ago I was in-game when Humansteak repaired CrazyMonkeyDude's golden axe in Deralia. We then went to foutpost and the first thing I notice was my fshard5, PA, UGA and Bloodstone ring missing (fortunately Thothie rolled me back).
Zeus also lost several (!) of the above items while doing the Shadahar quest.
Orochi lost a PA and a Bloodstone ring (maybe an UGA too, not sure) but he claims he didn't do any quests recently. This is of course frightening.
Since noone knows what's causing this freak bug yet, I ask everyone to post their experiences with it in full detail.
I've seen this happen to one of my friends playing, it was still in his hand when giving it to the npc wanting the item, I was also able to pick up the items in his hand too. Although I haven't heard anything from him about loosing his items yet, and this was just after he created his character too.Keldorn said:Giving npcs quest items via interaction menus seems to have a chance of corrupting your character.
If corrupted, the item will look like it's still in your hands, even after changing maps/reconnecting, and it usually results in the loss of "Items of Interest".
Fshards/PA/Bloodstone rings/UGA etc.
I think this is why Zeus kept losing his stuff.
Thothie said:Undeadz are piercing resistant, having no vital organs to poke.