Bug Reports MAY2010a

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Keldorn

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Gold Skeletons seem to hurt themselves and other undead with their death circle now. (Saw on cleicert)
 

Thothie

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He seems to move around in circles, only attacking (eating) players when/if they are adjacent to him. He summons/casts spells just fine though.

Fudge... That thar be a dead AI. Those functions are on the top script, independent of the base AI. :/

So, what, I fixed the Iron Guardian and broke the Titan? FFS, all I changed on the Titan were HP and XP. :\

The mummies do not use their regular attacks for a while when a fear effect is applied to them, as FER stated, but they will still use their special attacks (throws, heal spells, lightning, cold, summons) if they have any.
Again, base AI suspended behavior - likely not resuming AI post-flee. They are running on the newer AI though, and I don't see anything wrong with the newer AI's flee functions, unlike the old AI. :\

(More frustration)

The fear/flee effect seems to be applied to every monster that gets hit by fireballs from the volcano, not just monsters that are on, or adjacent to the volcano.

I've not altered this script in years... WTF....

If you apply the fear effect to the titan, he sometimes moves to spots where most of the body clips through the barrier of the boss arena.
Map issue. Hard to contain beasts this big properly though.

In The_Wall, the entrance to the area (the "ramp") with Torkalath Elves is somewhat buggy. If a player crouches on the ramp, they are stuck crouching until they jump.
Probably cuz of thin plank at that odd angle. Could fix with clips, but the map is already maxed out, so likely just have to deal.

You can move Velend/his escorts by attacking them or placing a fear effect near them.
>_> Shouldn't run from ally fear effects. >_>

Attacking them shouldn't make them do anymore than face you.

Think I'm going to rip the whole fear function out of the two AI's and move it to monster_shared, and just re-write it from scratch.

In Umulak, players can get stuck permanently if they are paralyzed while moving next to a wall.
Client/Server not agreeing about exactly where the player was stopped.... Might have to look into modifying the effect somehow.

The lightning crystal does not seem to get activated by lightning storm.
Odd... Might be the level at which LS is scanning. Will examine.

Gold Skeletons seem to hurt themselves and other undead with their death circle now. (Saw on cleicert)
Didn't see it on Thanatos when I hit them there. :\ Hrmmm...
 

FER

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So, what, I fixed the Iron Guardian and broke the Titan? FFS, all I changed on the Titan were HP and XP. :\

Honestly, the behaviour of the titan was already quite weird in previous patches so this is not much surprise. Would be nice if he was more aggresive and attacked by himself (more than he does now) rather than rely on minions
 

Thothie

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I never saw him doing anything he shouldn't... Still isn't... But I've altered the fear systems in the AI since the patch. :|

Should attack anything within reach - which is 300 units plus his 200 unit width, IOW pretty damned far... Mostly he should be doing a low swing that has AOE damage. Secondaries include a kick, a smashing stun attack (smaller AOE, for targets closer to self), foot stomp with a larger AOE repell+stun, and the already mentioned occasional pick up and throw - that looks hacky as hell. For distant targets he has the meteor swarm, the minions, and the guided lightning balls. Would make him toss rocks too, but he doesn't really have a proper anim for it... Although I see two anims I might be able to glue together to make one... Hrmm...
 

Dridmar

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Ring of Electric Resistance has a mana potion model when dropped on the ground.
 

FER

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Would make him toss rocks too, but he doesn't really have a proper anim for it... Although I see two anims I might be able to glue together to make one... Hrmm...

Forgot about making that animation, will make it when you need it
 

J-M v2.5.5

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The ethereal dagger...
- does half the damage against undead orcs compared to what it does against Torkalath Elves
- doesn't penetrate bandit ice shields

And the bludgeon hammer rage vampyric effect doesn't work on orc catapult winders.
 

FER

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Goldens scarabs dont seem to work as described in the changelog.

Only 1 can take down any player in seconds (player doesnt last enough for a second one to latch).
 

Dridmar

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FER said:
Goldens scarabs dont seem to work as described in the changelog.

Only 1 can take down any player in seconds (player doesnt last enough for a second one to latch).

Yeah I think I know why, my mistake. :oops:
 

FER

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Fighted the Titan again.

He didnt go brandead but like before he stopped using melle and resorted to spells and summon.
Only time he melee'd me again was when I was directly infront of it (looks like its quite shortsighted)
 

Thothie

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Dridje said:
FER said:
Goldens scarabs dont seem to work as described in the changelog.

Only 1 can take down any player in seconds (player doesnt last enough for a second one to latch).

Yeah I think I know why, my mistake. :oops:

You didn't put a dmgmulti on them did you? >_> Also, I thought you MP tested this map. :\

J-M v2.5.5 said:
The ethereal dagger...
- does half the damage against undead orcs compared to what it does against Torkalath Elves
- doesn't penetrate bandit ice shields

And the bludgeon hammer rage vampyric effect doesn't work on orc catapult winders.
Undeadz are piercing resistant, having no vital organs to poke. Elves, not so much so.

Ice shield issue already reported, dun think I can do nuttin about it - doesn't penetrate any ice shield. Maybe rationalize with, "penetrates all non-magical armor". ;)
 

HumanSteak

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Don't know if someone reported but speaking of the ethereal dagger, the first charge still don't bypass armor.
 

Thothie

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Odd, works for me. :\
 

Dridmar

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You didn't put a dmgmulti on them did you? >_> Also, I thought you MP tested this map. :\

When the scarabs and beetles were made I just replaced the scriptfiles of the 'buffed' scorpion entites. When playing with a group (that's what you want) it is still fairly easy to kill them, as well as the all the beetle minions and boss; just make sure you have a good level 30 bow.

Why do most high level maps I make tend to archery/spellcasting oriented maps.:/
 

Echo717

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So, I've heard there's a rather nasty bug while doing quests.

One where while doing quests, such as bloodstone ring, or shahaddar, you may lose certain items of interest (any Fshard, PA, bloodstone ring, and UGA)

JM said this bro:
Two days ago I was in-game when Humansteak repaired CrazyMonkeyDude's golden axe in Deralia. We then went to foutpost and the first thing I notice was my fshard5, PA, UGA and Bloodstone ring missing (fortunately Thothie rolled me back).
Zeus also lost several (!) of the above items while doing the Shadahar quest.
Orochi lost a PA and a Bloodstone ring (maybe an UGA too, not sure) but he claims he didn't do any quests recently. This is of course frightening.

Since noone knows what's causing this freak bug yet, I ask everyone to post their experiences with it in full detail.
 

Thothie

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Dridje said:
Why do most high level maps I make tend to archery/spellcasting oriented maps.:/
Well, in this case it's because those mummies are so damned slow, and you keep putting things at the end of sloping cave tunnels they have trouble navigating up. ;)
 

BioRage

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<Insert Off-Topic Bug Report>

Welcome Back, Thothie. ;)
 

littleaznboi

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Echo717 said:
So, I've heard there's a rather nasty bug while doing quests.

One where while doing quests, such as bloodstone ring, or shahaddar, you may lose certain items of interest (any Fshard, PA, bloodstone ring, and UGA)

JM said this bro:
Two days ago I was in-game when Humansteak repaired CrazyMonkeyDude's golden axe in Deralia. We then went to foutpost and the first thing I notice was my fshard5, PA, UGA and Bloodstone ring missing (fortunately Thothie rolled me back).
Zeus also lost several (!) of the above items while doing the Shadahar quest.
Orochi lost a PA and a Bloodstone ring (maybe an UGA too, not sure) but he claims he didn't do any quests recently. This is of course frightening.

Since noone knows what's causing this freak bug yet, I ask everyone to post their experiences with it in full detail.

Yesterday I lost my Phoenix Armor and Bloodstone Ring out of nowhere. Luckily, my F Shard was stored in Galat's and didn't get lost either. Only weird thing about this is the fact that I didn't do any quests! :|
Something evil is at hand here.
 

zeus9860

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@Echo717

I can confirm that UGA doesn't go poof like PA/fshards/bloodstones, i always keep the UGA with me, i lost 2 PA's, 1 fshard, 5 or 6 bloodstones and i didn't loose my UGA. The uga issue must be related to something else or it was bad luck.
 

cartman-2000

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Keldorn said:
Giving npcs quest items via interaction menus seems to have a chance of corrupting your character.

If corrupted, the item will look like it's still in your hands, even after changing maps/reconnecting, and it usually results in the loss of "Items of Interest".

Fshards/PA/Bloodstone rings/UGA etc.

I think this is why Zeus kept losing his stuff.
I've seen this happen to one of my friends playing, it was still in his hand when giving it to the npc wanting the item, I was also able to pick up the items in his hand too. Although I haven't heard anything from him about loosing his items yet, and this was just after he created his character too.

Some other bugs I've seen which seems to be completely random which I got when I made a character on a listen server is that the guest for the blacksmith in edana has a chance of freezing the server when you give the wood to the guy out in the house, that particular character would always do it until I deleted it and tried it again with a new one.

Yeah the npc navigation is quite buggy sometimes, there's a few maps so far were I've seen them get stuck in certain places.
 

J-M v2.5.5

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Dying while firing a the_wall bow will crash servers, guaranteed.
And as Steak mentioned; the ethereal dagger charge still doesn't bypass armor... at least not for me.
Also: most mummies have gigantic hitboxes.
 

Orochi

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Thothie said:
Undeadz are piercing resistant, having no vital organs to poke.

Actually, it's "Bones" Undead that are typically supposed to have this protection. Undead orcs are "Flesh" undead, and as such this does not apply. "Bones" undead have classically been resistant to slashing and piercing damage, while being vulnerable to bludgeoning, being basically magically animated bones and thus very vulnerable to being broken. "Flesh" undead on the other hand, are much the opposite, being big rotten flesh-bags; Piercing and slashing will slough off flesh, which is what keeps the monster going. Bludgeoning doesn't do much, since hitting a zombie is like hitting a big bag of wet flour.
 

Thothie

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It varies from game to game - and actually varies from D&D edition to D&D edition.

I went for a semi-logical compromise. Zombies have no vital organs, which is why shooting them in the body (shooting being the ultimate piercing weapon), has no effect (well, outside of L4D - but those zombies just seem to be folks infected by a virus, rather than magically animated - except for Witches for some reason).

Slashing does +25% extra damage. This applies to both Skeletons and Zombies. As the biggest threat to either, is having limbs lopped off, until they are effectively destroyed.

Bludgeoning does +50% extra damage to skeletons, as they've no flesh padding their bones, and thus get easily powderized.

All undead are slightly electrical resistant (having no nervous systems, being magically animated), very cold resistant (being not so much cold blooded as not having any blood flow at all), and very fire vulnerable (dried out bits being more flammable). They are also of course poison immune, but have no resistance to acid, and have a vulnerability to holy magic that ranges from critical to insane.

Sadly, we have no head-shot system, but I'll lend the usual excuse that with "magical animations", shooting em in the head don't do ya no good anyways.
 

Orochi

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Duly noted, but my underlying point I guess is that resistances in this game often don't seem to make sense. :wink:
 
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