Not noticed that - unless you mean in third person (I never notice third person problems as I'm not very religious on checking them, as you may have noticed). Should re-orient with the player's view angles each frame.Depending on where you're looking, the bearclaw's transformation form will "stick" in place.
Yeeeah, though they should also be vulnerable to lightning in turn. They predate the acid element, so this wasn't really taken into account. Shall consider revising, though for most of these beasts, the fact that they have the standard undead poison immunity and skeletal lightning resistance kinda evens out.I'm guessing this is kind of an oversight so I'm posting it here, but it could also technically be a suggestion I guess? Anyways, all the poisonous/affliction skeletons, reaver, slithar, and venevus at bloodrose should be heavily resistant to acid right?
Poison and acid fall under the same category of magic in the game though, and there are other poisonous enemies in the game that are resistant/immune to acid. Plus, Slithar and Venevus are wizards n' shit.