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- #176
MS:C community said:Some bugs:
- monsters/shadow_form tends to get stuck on top of your head if it gets too close.
- monsters/skeleton_ice2_hammer and monsters/ogre_ice both have ice d.o.t. that also does knockback.
- Will examine.
MS:C community said:[*]Even on the slightest sloped surface, you can't summon minions or pets.
MS:C community said:[*]Sometimes the votemap command returns the server to edana, even if you didn't vote for that map.
MS:C community said:[*]monsters/troll_ice_lobber hits you twice with every throw.
MS:C community said:[*]chests/rand_dynamic (underpath) sometimes shows a completely different inventory. Very hard to reproduce, but it all happens in the same run and it'll either show some fairly generic-looking inventory (very common) or an inventory that is more geared towards the average map tier, in which case the chest will also have the tier number appended to its name, which is visible when viewing the chest contents (very rare).
MS:C community said:Some questions: Would it be possible to:
[*]Make (lesser) ice shield instantly renewable by recasting it, rather than have to wait for it to expend?
[*]Make XP 'bleed over' into the next level?
[*]Make (map/lock/kick/ban/PVP) vote prompts disappear automatically when the vote ends, or maybe even a few seconds earlier?
MS:C community said:[*]Put (at the very minimum) a 25 minute (but preferrably CVAR-configurable) ban time on votekick? Players can instantly reconnect now.
MS:C community said:[*]Remove the monsters/lightning_worm's (the ethereal vermicular in cleicert) horror egg spawning property entirely, and in return give both the electrified horrors that spawn along with it three lives each instead of one to compensate?
MS:C community said:[*]Code in "wait here", "move to", "return to me" and "attack my target" commands to control friendly NPCs, like in Sven Co-op?
MS:C community said:[*]Not have that green poison overlay obscure the HUD?
MS:C community said:[*]Remove pet wolf knockback?
MS:C community said:[*]Automatically get a new, separate stack of the arrows/bolts, if you exceed the 1500 maximum?
MS:C community said:[*]Have bows go into your BoH automatically instead of on your back/in your quiver (for weight reasons)?
MS:C community said:[*]Add (toggleable) crosshairs?
Slightly related, I've been trying to figure a way to cause the charge bar make a sound at each charge stage, so you don't have to squint at the tiny thing at the bottom of the screen. No success so far, but maybe I can move it towards the center view at least (with an option to do otherwise), so at least you don't take your eyes away from the action.