- Joined
- Jul 7, 2011
- Messages
- 504
- Reaction score
- 109
Bug: Holding the +use key slows you to a crawl and makes it barely impossible for you to get moved around.
MS:C community said:Bug: Holding the +use key slows you to a crawl and makes it barely impossible for you to get moved around.
Wouldn't that mean everybody knows about it though...?Borya said:Isn't that intentional behaviour though and not a bug?
MS:C community said:Wouldn't that mean everybody knows about it though...?Borya said:Isn't that intentional behaviour though and not a bug?
I never thought this was a bug myself. I wouldn't want to see it removed because it makes difficult jumping puzzles easier. I'd have a much tougher time with the bcastle puzzle if I didn't have +use to stop my momentum.MS:C community said:Bug: Holding the +use key slows you to a crawl and makes it barely impossible for you to get moved around.
MS:C community said:Bug: Holding the +use key slows you to a crawl and makes it barely impossible for you to get moved around.
Thothie said:Thothie said:Starting an HLDS or listenserver with the -num_edicts flag higher than 1500 may lead to crashes on some maps.*
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
- Valve broke listlib.gam "commandargs" functionality, so you must add this to your client launch options as well!
-- Go to Steam->Library
-- Right click on Master Sword Continued 1.2
-- Click "Properties"
-- Click "Set Launch Options"
-- Add -num_edicts 1500
- Sadly we've no way of doing this for you by via the installer.
Your client only has 1005 edicts - the server has 1500, thus eventually, *poof*.
Will examine. edit: Think GreatGuys fixed this in the alpha - but I think he also broke the Lightning Storm move option in his efforts, which I need to look into.The poison cloud spell's lingering clouds do not poison enemies, the initial impact of the spell will damage and poison enemies but it will not poison any enemies that walk into the cloud later.
Code side issue in that it doesn't provide a delay between selection and firing. Will see if I can fix, but no promises.The steam crossbow will very often fire a shot when you select something with the cycle weapon/spell/ammo commands.
Will look into some of those. Where you end up after a votemap may vary with the last transition you touched.[transition bugs]
The Unholy Blade uses Shadowflames not Defile.Just remembered another; the unholy blade's dark DoT it applies with the shield doesn't halve enemy damage output.
Wouldn't be possible to make the Phlame's staff do so, as the attack is external to the standard system. I think the Ice Staff's melee is in the same boat. Partial charges don't affect projectile weapons, beyond accuracy, and the accuracy is already 100% - though the Ice Staff should give you a semi-guided bolt on the second charge, and the Phlames staff has varying abilities at different charge levels.The icremental/partial charge damage increase does not work with the phlames staff melee. I would guess that this is the same for the ice staff, but I cant test that since I don't have mine anymore.
"params" "hguard_race"
Now bow is supposed to... I suspect re-doing the parry and dual wield systems from scratch is going to have to be bumped up in priority.
Nah, the weapon/item modification system is holding that back just fine.It better not get ahead of the long waited magic system rework...!
That is odd... Glad you manage to fandangle your way out of that, but I'll look into adding a quickslot_reset command in case some similar situation arises. I think the system is similar to quest data, so may not be that hard.So it seems like I can't change it at all, is there a console command for clearing them in the meantime?
To add to it, it seems like I can only re-assign the hotkey by using a key different than what it was originally bound to.That is odd... Glad you manage to fandangle your way out of that, but I'll look into adding a quickslot_reset command in case some similar situation arises. I think the system is similar to quest data, so may not be that hard.