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Known issues

- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
- Valve broke listlib.gam "commandargs" functionality, so you must add this to your client launch options as well!
-- Go to Steam->Library
-- Right click on Master Sword Continued 1.2
-- Click "Properties"
-- Click "Set Launch Options"
-- Add -num_edicts 1500
- Sadly we've no way of doing this for you by via the installer.
Minor



- Not technically a bug, just math. Distributing 100 exp equally to 3 skills gives you 33.33 exp each, but since exp is an integer you only actually gain 99. Same thing with 200 exp becoming 201 exp. System remains, but removing the "bug" report and informing anyone who might care.





- If you do have one, make sure you delete it before the next patch, or your game may become unloadable then.

- But hits should register consistently now.



- Re-equipping or redrawing (if hotkeyed) should fix.















- Hoping to re-rig this so it'll cycle through all its spawns, starting with the one it first chose, before it gives up, then is freed up for future activation.

- Next patch, barrel will only take however many of the quest item it requires to fill once.




Aesthetic


- Fixed some, still moar though.




* Persisting from FEB2015d
Ancient/Perpetual Bugs
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Double attack bug, most prominent with xbows
- Some p_models vanishing into floor (report em though, still hunting)
- Periodic texture scramble issues
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
- You can interact with the character select screen, inventory, and other menus while you are in the main menu(escape) despite not being able to see them.
Also Not liable to go away soon:
- Jumping from server to server without closing may corrupt characters
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Similarly, some mixed-rendered monsters may not render their additive bits on some systems.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
- ms_soccer cameras are hard to get out of if you move the mouse while using them
Resolved from FEB2015d:
- HLDS server failing to close on game's request, under certain circumstances
- "every other arrow" failing to register hits.
- Deraliaswers: mbossdest needs multiple destinations
- b_castle: bodyguard_room needs multiple destinations
- Dragooncaves teleporter needs multiple destinations
- Lightning Forged Skeleton needs a new scan check sequence
- Applyeffect cooldowns seem to be jamming up from time to time
- Orc Poisoner casting stunning poison clouds on targets he cannot see
- Golden axe repair quest crashing server
- Throwing unholy blade with pvp on results in you hitting yourself
- Forsuth shortcutting to the wrong teleport point after elevator, and sometimes not using teleport-catchup system.
- Despite claims in changelog, Felewyn Shard is using new model. Otherwise, all should work as described.
- Some dwarves in Gatecity are using lanterns who probably shouldn't.
- Self-Adjusting treasure chests fubaring naming convention
- 5hp Character Wipe Bug (hopefully)
- Shield generated lag (hopefully)
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