- Admin
- #1
= unconfirmed or not reproduced, = No clue, = Working on it, = fixed next release
Known issues
Starting an HLDS or listenserver with the -num_edicts flag higher than 1500 may lead to crashes on some maps.*
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
- Valve broke listlib.gam "commandargs" functionality, so you must add this to your client launch options as well!
-- Go to Steam->Library
-- Right click on Master Sword Continued 1.2
-- Click "Properties"
-- Click "Set Launch Options"
-- Add -num_edicts 1500
- Sadly we've no way of doing this for you by via the installer.
Minor
Heavy/Light Crossbow jamming when firing
All tomahawks appear as fire tomahawks in third person
Randomly, you get one XP more or less than you normally would from killing a monster.
- Not technically a bug, just math. Distributing 100 exp equally to 3 skills gives you 33.33 exp each, but since exp is an integer you only actually gain 99. Same thing with 200 exp becoming 201 exp. System remains, but removing the "bug" report and informing anyone who might care.
Disconnecting while dead results in invisible body and armor on reconnect.
All entities invisible bug (type kill in console to cure).
lostcastle_msc->skycastle transition broken (detects as illegal).
Crest password system not responding.
You can select dwarf on the race screen. Don't do this - odd stuff will happen.
- If you do have one, make sure you delete it before the next patch, or your game may become unloadable then.
First client side arrow fired on each map may drop limply to the floor, like a disgusting wet sausage.*
- But hits should register consistently now.
Shields sometimes stuck in block-mode when stored.
Two people with the same name can cause chat lag*
Being stunned while reloading sxbow seems to cause infinite reload loop*
- Re-equipping or redrawing (if hotkeyed) should fix.
Horror eggs crashing Cleicert/ms_wicardoven (cannot reproduce)*
Bear Gods crashing on death (cannot reproduce)*
Occasionally weapons will do <1 damage.*
Ice bow still doesn't properly give its cold resistance the first time you draw it in a map.*
Felewyn Shard's Holy Wave healing pets but not players?
"All vanish" command vanishing items.
Healing/ice shielding still not granting dmgpoints proper, despite HUD report indicating otherwise.
XP "spin up over time" system not working properly.
Spideraxe, spideraxe, not doing whatever a spideraxe does.
Chaos Axe's second melee charge not applying element/DOT.
Hoarfrost Ice Circle (and perhaps other weapons) not providing spellcasting XP.
Crescent and Blood Blade blocks not sustaining with matched set.
sorc_villa achievement still not upgrading
msarea_transition_local spams message, if it has no teleport destination.
msmonster_random's that choose a spawn that fails its requirements cannot be reactivated.
- Hoping to re-rig this so it'll cycle through all its spawns, starting with the one it first chose, before it gives up, then is freed up for future activation.
qitem_barrel eats more qitems than required to activate it.
- Next patch, barrel will only take however many of the quest item it requires to fill once.
Demon bludgeon rage not ending proper on being sheathed.
Multiple players attempting to access a shop NPC at the same time will sometimes break the shop.
Blood blade charge does straight damage instead of dark.
Shender East: Frost Giant occasionally falls into pit, making him difficult to attack.
Aesthetic
Elemental resistance updates sometimes fail to report to event HUD.*
Smaller inventory icon inconsistencies.*
- Fixed some, still moar though.
Various newer music not having the right time definitions, and thus and prematurely looping, or taking a long time to loop*
Holy DOT reporting resistances wrong
If you are sitting when you die, your 'standing' camera height changes to the sitting height. (This effect stacks.)*
Soup viewmodel using wrong animations.
* Persisting from FEB2015d
Ancient/Perpetual Bugs
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Double attack bug, most prominent with xbows
- Some p_models vanishing into floor (report em though, still hunting)
- Periodic texture scramble issues
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
- You can interact with the character select screen, inventory, and other menus while you are in the main menu(escape) despite not being able to see them.
Also Not liable to go away soon:
- Jumping from server to server without closing may corrupt characters
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Similarly, some mixed-rendered monsters may not render their additive bits on some systems.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
- ms_soccer cameras are hard to get out of if you move the mouse while using them
Resolved from FEB2015d:
- HLDS server failing to close on game's request, under certain circumstances
- "every other arrow" failing to register hits.
- Deraliaswers: mbossdest needs multiple destinations
- b_castle: bodyguard_room needs multiple destinations
- Dragooncaves teleporter needs multiple destinations
- Lightning Forged Skeleton needs a new scan check sequence
- Applyeffect cooldowns seem to be jamming up from time to time
- Orc Poisoner casting stunning poison clouds on targets he cannot see
- Golden axe repair quest crashing server
- Throwing unholy blade with pvp on results in you hitting yourself
- Forsuth shortcutting to the wrong teleport point after elevator, and sometimes not using teleport-catchup system.
- Despite claims in changelog, Felewyn Shard is using new model. Otherwise, all should work as described.
- Some dwarves in Gatecity are using lanterns who probably shouldn't.
- Self-Adjusting treasure chests fubaring naming convention
- 5hp Character Wipe Bug (hopefully)
- Shield generated lag (hopefully)
Known issues
Starting an HLDS or listenserver with the -num_edicts flag higher than 1500 may lead to crashes on some maps.*
- 1500 is now the default for clients. Servers should set their -num_edicts flags to 1500 as well, via the command line.
- Valve broke listlib.gam "commandargs" functionality, so you must add this to your client launch options as well!
-- Go to Steam->Library
-- Right click on Master Sword Continued 1.2
-- Click "Properties"
-- Click "Set Launch Options"
-- Add -num_edicts 1500
- Sadly we've no way of doing this for you by via the installer.
Minor
Heavy/Light Crossbow jamming when firing
All tomahawks appear as fire tomahawks in third person
Randomly, you get one XP more or less than you normally would from killing a monster.
- Not technically a bug, just math. Distributing 100 exp equally to 3 skills gives you 33.33 exp each, but since exp is an integer you only actually gain 99. Same thing with 200 exp becoming 201 exp. System remains, but removing the "bug" report and informing anyone who might care.
Disconnecting while dead results in invisible body and armor on reconnect.
All entities invisible bug (type kill in console to cure).
lostcastle_msc->skycastle transition broken (detects as illegal).
Crest password system not responding.
You can select dwarf on the race screen. Don't do this - odd stuff will happen.
- If you do have one, make sure you delete it before the next patch, or your game may become unloadable then.
First client side arrow fired on each map may drop limply to the floor, like a disgusting wet sausage.*
- But hits should register consistently now.
Shields sometimes stuck in block-mode when stored.
Two people with the same name can cause chat lag*
Being stunned while reloading sxbow seems to cause infinite reload loop*
- Re-equipping or redrawing (if hotkeyed) should fix.
Horror eggs crashing Cleicert/ms_wicardoven (cannot reproduce)*
Bear Gods crashing on death (cannot reproduce)*
Occasionally weapons will do <1 damage.*
Ice bow still doesn't properly give its cold resistance the first time you draw it in a map.*
Felewyn Shard's Holy Wave healing pets but not players?
"All vanish" command vanishing items.
Healing/ice shielding still not granting dmgpoints proper, despite HUD report indicating otherwise.
XP "spin up over time" system not working properly.
Spideraxe, spideraxe, not doing whatever a spideraxe does.
Chaos Axe's second melee charge not applying element/DOT.
Hoarfrost Ice Circle (and perhaps other weapons) not providing spellcasting XP.
Crescent and Blood Blade blocks not sustaining with matched set.
sorc_villa achievement still not upgrading
msarea_transition_local spams message, if it has no teleport destination.
msmonster_random's that choose a spawn that fails its requirements cannot be reactivated.
- Hoping to re-rig this so it'll cycle through all its spawns, starting with the one it first chose, before it gives up, then is freed up for future activation.
qitem_barrel eats more qitems than required to activate it.
- Next patch, barrel will only take however many of the quest item it requires to fill once.
Demon bludgeon rage not ending proper on being sheathed.
Multiple players attempting to access a shop NPC at the same time will sometimes break the shop.
Blood blade charge does straight damage instead of dark.
Shender East: Frost Giant occasionally falls into pit, making him difficult to attack.
Aesthetic
Elemental resistance updates sometimes fail to report to event HUD.*
Smaller inventory icon inconsistencies.*
- Fixed some, still moar though.
Various newer music not having the right time definitions, and thus and prematurely looping, or taking a long time to loop*
Holy DOT reporting resistances wrong
If you are sitting when you die, your 'standing' camera height changes to the sitting height. (This effect stacks.)*
Soup viewmodel using wrong animations.
* Persisting from FEB2015d
Ancient/Perpetual Bugs
- Lights/sprites not going away / sticking to other objects (Sticky client-side effects)
- Occasionally a weapon/spell will stop doing damage until it is unequipped then re-equipped.
- Can't use charge attack in laggy conditions. (Work around: use +special or +uber or ms_autocharge 1)
- Sitting animation bugs (sometimes saves to character for awhile)
- All water sometimes goes white (texture stretch bug, restart)
- Lack of level up sfx for Polearms (for some players)
- Typing issues in chat. Especially with European keyboards.
- Various Health/mana indicator madness (see also yonder)
- Small sack holds stuff it should not.
- Double attack bug, most prominent with xbows
- Some p_models vanishing into floor (report em though, still hunting)
- Periodic texture scramble issues
- You cannot use NPC/GM/menus/chests when inventory is full (not a bug, insomuch a necessary limitation, at the moment.)
- You can interact with the character select screen, inventory, and other menus while you are in the main menu(escape) despite not being able to see them.
Also Not liable to go away soon:
- Jumping from server to server without closing may corrupt characters
(solution: ALWAYS close MSC before joining or creating a new server!)
- Some monsters still capable of some acts while frozen (jumping, etc.)
- Orion Bow jamming sometimes, (I've no idea how to fix this without dropping the whole charged weapon concept.)
- Spawning a largely full Galat chest on a busy server may lead to server crash when withdrawing items
- Some players report additive render weapons not rendering so in first person, or otherwise rendering incorrectly (Felewyn Shard, Hoarfrost Blade, GIB, etc.)
- Similarly, some mixed-rendered monsters may not render their additive bits on some systems.
- Using changelevel instead of votemap or admin_map may cause various texture issues.
- ms_soccer cameras are hard to get out of if you move the mouse while using them
Resolved from FEB2015d:
- HLDS server failing to close on game's request, under certain circumstances
- "every other arrow" failing to register hits.
- Deraliaswers: mbossdest needs multiple destinations
- b_castle: bodyguard_room needs multiple destinations
- Dragooncaves teleporter needs multiple destinations
- Lightning Forged Skeleton needs a new scan check sequence
- Applyeffect cooldowns seem to be jamming up from time to time
- Orc Poisoner casting stunning poison clouds on targets he cannot see
- Golden axe repair quest crashing server
- Throwing unholy blade with pvp on results in you hitting yourself
- Forsuth shortcutting to the wrong teleport point after elevator, and sometimes not using teleport-catchup system.
- Despite claims in changelog, Felewyn Shard is using new model. Otherwise, all should work as described.
- Some dwarves in Gatecity are using lanterns who probably shouldn't.
- Self-Adjusting treasure chests fubaring naming convention
- 5hp Character Wipe Bug (hopefully)
- Shield generated lag (hopefully)
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