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- #26
WhatShouldThothieDoNext_Thread said:ABOUT HARD CODE
Let me make some things clear about the attempts to fix the low level code:
The following bugs that have been mentioned, have been looked at by other people with more experience than I, and thus, I will most likely NOT be able to solve these:
- Armor view issues (Jester and others screamed and ran away)
- Memorized spell limitation (ditto)
- Map transition issues (Original team boggled on this)
- Challenge to a duel, trading system (Don't think ever even coded in)
Things I *may* be able to fix:
- Maybe able to add a Potion of Forgetfulness to work around Memorized Spell Limit (Jester had some theoretical code, but never managed to compile)
- Maybe able to allow custom script .dlls for mappers..
- Maybe the bank
- Some other potentiality there, *if* I can even get it to compile, which seems to be quite the challenge. (Jester pulled it off once, and he had professional help.)
Thothie said:I think your best bet is to leave the leather submodels as they are (as the effect is less drastic with them) and redo the heavier armors into much bulkier things. Lotta work though, I suspect, but it would solve the problem.