Complier Error D:

Jon

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Ive been working on my new map and try to compile it after adding a couple of monsters and walls...but a new error came up that I never had before.

************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Documents and Settings\winxp\Desktop\mga060@aol"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Error opening C:\Documents and Settings\winxp\Desktop\[email protected]: No such file or directory

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Documents and Settings\winxp\Desktop\mga060@aol"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)

************ ERROR ************
Error opening C:\Documents and Settings\winxp\Desktop\[email protected]: No such file or directory

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Documents and Settings\winxp\Desktop\mga060@aol"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']


************ ERROR ************
Error opening C:\Documents and Settings\winxp\Desktop\[email protected]: No such file or directory



Any Ideas ??? D:
 

Dridmar

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First things first, you should really use Zoner's Half-Life tools to compile your map instead of the quake tools. Here is a link for you.

http://www.vlatitude.com/contrib/files/ ... 253-17.zip

Now about your error. Like I said before, I've never encountered it so I don't know what to do about it although I can tell you a great site which lists lots of errors and their fixes. You can find the site here.

http://www.slackiller.com/tommy14/errors.htm

If you wait around a bit longer, someone else who maps should be able to tell you what is wrong. Good Luck
 

replica

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it means you hit the max texture memory limit. switching to zhlt will fix this. qcsg has the texture memory limit set to 2048 by default while zhlt has it set to twice that.
 

Jon

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Problem !!! After changing my compilers.. when I do compile the map no lighting appears. Yes I did put each vis,rad,bsp etc in the right spots.


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\[email protected]\half-life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\[email protected]" "C:\Documents and Settings\winxp\Desktop\[email protected]"


** Executing...
** Command: C:\DOCUME~1\winxp\Desktop\Folders\hlcsg.exe
** Parameters: "C:\Documents and Settings\winxp\Desktop\mga060@aol"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\winxp\Desktop\Folders\hlcsg.exe "C:\Documents and Settings\winxp\Desktop\mga060@aol"
Entering C:\Documents and Settings\winxp\Desktop\[email protected]

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)

Using Wadfile: \program files\steam\steamapps\[email protected]\half-life\valve\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\steam\steamapps\[email protected]\half-life\msc\decals.wad
- Contains 0 used textures, 0.00 percent of map (78 textures in wad)
Using Wadfile: \program files\steam\steamapps\[email protected]\half-life\msc\crow2.wad
- Contains 2 used textures, 5.00 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\[email protected]\half-life\msc\allinone.wad
- Warning: Larger than expected texture (348972 bytes): 'HAY_1'
- Warning: Larger than expected texture (348972 bytes): '0LAVA_01'
- Warning: Larger than expected texture (348972 bytes): 'CAVE_EXT'
- Warning: Larger than expected texture (348972 bytes): 'CAVEGIBS'
- Warning: Larger than expected texture (348972 bytes): 'GRASS_FIREPIT'
- Warning: Larger than expected texture (348972 bytes): 'OILSLICK'
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Contains 36 used textures, 90.00 percent of map (4123 textures in wad)
Using Wadfile: \program files\steam\steamapps\[email protected]\half-life\msc\msc_aaa.wad
- Contains 2 used textures, 5.00 percent of map (17 textures in wad)

Texture usage is at 2.03 mb (of 4.00 mb MAX)
1.47 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\winxp\Desktop\Folders\hlbsp.exe
** Parameters: "C:\Documents and Settings\winxp\Desktop\mga060@aol"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\winxp\Desktop\Folders\hlbsp.exe "C:\Documents and Settings\winxp\Desktop\mga060@aol"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity light @ (1032,-256,-616)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light @ (1032,-256,-616)
Warning: === LEAK in hull 2 ===
Entity light @ (1032,-256,-616)
Warning: === LEAK in hull 3 ===
Entity light @ (1032,-256,-616)
1.77 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\DOCUME~1\winxp\Desktop\Folders\hlvis.exe
** Parameters: "C:\Documents and Settings\winxp\Desktop\mga060@aol"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\winxp\Desktop\Folders\hlvis.exe "C:\Documents and Settings\winxp\Desktop\mga060@aol"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\winxp\Desktop\[email protected] for the cause.

----- END hlvis -----




** Executing...
** Command: C:\DOCUME~1\winxp\Desktop\Folders\hlrad.exe
** Parameters: "C:\Documents and Settings\winxp\Desktop\mga060@aol"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\winxp\Desktop\Folders\hlrad.exe "C:\Documents and Settings\winxp\Desktop\mga060@aol"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\winxp\Desktop\[email protected] for the cause.

----- END hlrad -----
 

Jon

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I fixed the leaks with the beta version of hammer which has a 3d pointfile thing. Still no water tho... >.> Ill look at it more tomarrow :D
 

tehrilez

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Jon said:
Gonna build a box around the map and see if thats the problem :p

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO

NO NO NO!
 

WeissberV

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tehrilez said:
Jon said:
Gonna build a box around the map and see if thats the problem :p

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO

NO NO NO!

hehe i allways use a box in my not finished maps unless i and working on a large area inside for a long time.

also PM me the map i'll try and fix it for you :p
 

mintree

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tehrilez said:
Jon said:
Gonna build a box around the map and see if thats the problem :p

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO

NO NO NO!


why not, i always do that
 

Tirex

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Causes lagging and some other major problems.
 

WeissberV

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u fixed it yet? if not send me i want to fix stuff (i rarely am in this mood)

EDIT: i allread fixed my first ever map, and that had hundreds of errors >.> lol
 
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