Durability

Keldorn

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A passive community based market might be nice, but there still wouldn't be much motivation to trade for gold instead of items-for-items without useful services/items that could be bought with gold.

If I'm guessing correctly (dead frontier), the game you're referencing has services like adding dye to armors, or upgrades to weapons/armors at the cost of cash.

Examples:
The blacksmith in sorcburg (assuming he charges a lot), might have such services.

Titles that require the sacrifice of certain items will probably do a lot to motivate players to trade anyway, since players will probably want to switch titles pretty often.

Temporary weapons (powerful ones) as mentioned earlier would also help a bit, as would items with limited charges via staves that cast powerful spells/flesheater's curse/titan's arms/etc.

Generic mmorpgs usually have an upgrading service, where you pay increasing amounts of gold to upgrade items, with a chance to fail/remove upgrades/destroy the item. Not sure if this is doable with MSC though.
 

TheOysterHippopotami

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Missing something here, thought he was saying just the opposite. (Saving that they could be sold for some nominal return.)
Sorry, I wasn't being clear. I meant the player should be able to sell all of his items to NPC's, although I am against the idea of selling, say, hoarfrosts in helena. You should be able to sell any weapon, but some of the higher end stuff should require some searching.

Generic mmorpgs usually have an upgrading service, where you pay increasing amounts of gold to upgrade items, with a chance to fail/remove upgrades/destroy the item. Not sure if this is doable with MSC though.
This would probably be a reasonable addition. It could make for some really interesting item-for-item trading material while making gold far more valuable at the same time. One thing I am against, though, is having weapons be destroyed completely in this process. I wouldn't mind if they 'broke' and then had to be fixed in addition to any upgrading fees. Although, I do like the idea of any buffs being removed if you botch your attempt to upgrade.

While on the topic of gold, though, I would love to see pointless 'luxury' or 'status' items added. I mentioned once the ability to buy property for a high price. Someone could make a series of house or mansion maps that could only be accessed by people who had bought them. They would serve no purpose other than showing off, and perhaps housing a galat chest. Fancy Clothing models would also be a nice status symbol to add.
 

Thothie

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Keldorn said:
Generic mmorpgs usually have an upgrading service, where you pay increasing amounts of gold to upgrade items, with a chance to fail/remove upgrades/destroy the item. Not sure if this is doable with MSC though.
Also on the extensive list of things to get the Blacksmith and Alchemist to do in Sorc Villa.

TheOysterHippopotami said:
While on the topic of gold, though, I would love to see pointless 'luxury' or 'status' items added. I mentioned once the ability to buy property for a high price. Someone could make a series of house or mansion maps that could only be accessed by people who had bought them. They would serve no purpose other than showing off, and perhaps housing a galat chest. Fancy Clothing models would also be a nice status symbol to add.

One money sink I've been thinking of adding for ages is a guild-based territorial control map - a series of defensible conjoined areas and fortresses, where you could invest money for automated defenses, in the form of monsters, and various magical defensive upgrades, or simply purchase undefended territories.

Probably would need better FN read/write capability to make the map's status universal, but it can be done on a server by server basis, as things are now.
 

Echo717

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perhaps a hard to find/expensive whetstone like item, that sharpens the weapon of your choice to give it a percentage damage boost, that goes away after time, that's sort of like durability, but not terrible
 

fenix3533

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Echo717 said:
perhaps a hard to find/expensive whetstone like item, that sharpens the weapon of your choice to give it a percentage damage boost, that goes away after time, that's sort of like durability, but not terrible
This is something that i could see working. Something Good but not permanent so you cant overpower a weapon... make sure they dont stack also... otherwise you have like.... 20 of them on a rusted sword .-.
 

Srgnt Rehab

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J-M v2.5.5 said:
I find this a terrible idea.

I generally dissagree with any sytsem designed to balance the high end that ultimately ruins the middle class.
Not everyone has a lot of gold lying around, especially people who are trying to grind up and get enough money for their UGA. Although that could just be me...
 

jon50559

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Yes I reissue my opinion to:

This is a bad idea.
 

Freerad

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Echo717 said:
perhaps a hard to find/expensive whetstone like item, that sharpens the weapon of your choice to give it a percentage damage boost, that goes away after time, that's sort of like durability, but not terrible


I smell Runes of Magic...
 
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