Thothie said:I assume you mean it turns on them and casts some sort of "ray of enfeeblement" spell. Sadly, I can't think of a way to do that. :\ Weapon damage is set when the weapon spawns, it isn't adjustable, nor are player stats, nor can I make monsters resistant to specific players.
Dosn't deamon blood do a kinda reverse effect of this so couldnt you just make the monster do an inverted effect of it for a duration on a player? would be nice. that or add a -damamge effect to the monster so higher level people end up doing less and lower end up doing next to nothing.
Like hit for 100 . dammage risist 50% - 100/2=50 . dammage immunity 20 50-20=30 kinda thing that way low level people will hit for nothing.
40/2-20=0