Edana is under attack

gasved

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I made a map, Ebama. It looks like Edana but its a bit harder. That its dark doesnot work and it is messing up the texture.
?.?? MB
Orcs and goblins have taken over edana and the temple. sry for no screenie.
none then press on "Click here to continue"

screenshot1 --> http://img360.imageshack.us/my.php?image=ebama15ti.jpg
screenshot2 --> http://img360.imageshack.us/my.php?image=ebama28gc.jpg
screenshot3--> http://img360.imageshack.us/my.php?image=ebama33om.jpg

-edit-
download link is down, fixing some probs
 

gasved

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+added link
+added screenshots
+you can now clib up for the tree at the port
+added a room at the square that you can hide in (you must first destroy the door into it)
-removed night :)()
 

Gurluas

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bad textures... otherwise...its average
try adding sfor/undamael2
 

gasved

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ok, i fix the texure. Something more?
 

gasved

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the monster? And where? A new piece of the map or somewhere else?
 

Gurluas

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somewhere...maybe in the temple.
 

gasved

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but there is orcs there... Maby i copy a piece or thorlands and i have it there
 

Gurluas

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move the orcs outside of the room whre you nromally spawn
that area would be perfect for undamael.
 

Gurluas

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and change the priests into skeletons and other stuff...give it an unholy feeling.
 

gasved

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but its orcs there, they will fight...

-edit-
ohh, you mean there. But i dunno how to change the model
 

Gurluas

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wont fit...undamael is many times stronger than the orcs...change the orcs in the temple into skeletons
 

J-M v2.5.5

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Hahahahahahahahahaha that looks like **** I don't know what to say! Actually, I do.

First shot: Nice job putting holes all over your map, I can't even see what's going on.
Second shot: Horrible architexture and texture usage. Just horrible.
Third shot: Nice job copying the Edana temple you uninspirational moron.

That's how you act throughout the forums, so I thought I'd redo the favor.

P.S.: That map sucks.
 

ceriux

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J-M v2.5.5 said:
Hahahahahahahahahaha that looks like **** I don't know what to say! Actually, I do.

First shot: Nice job putting holes all over your map, I can't even see what's going on.
Second shot: Horrible architexture and texture usage. Just horrible.
Third shot: Nice job copying the Edana temple you uninspirational moron.

That's how you act throughout the forums, so I thought I'd redo the favor.

P.S.: That map sucks.


JM why are u so angry lol...?
 

Xeropace

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Interesting why he blanks out his mana and hp...?

And yes he just stole it, I think it's ripented >_>

I can't help but agree with that JM said.
 

gasved

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I cant have the new texture.
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: F:\SIERRA\steam\STEAMA~1\fsd\HALF-L~1\ZHLT3\hlcsg.exe F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama
Entering F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

435 brushes (totalling 2494 sides) discarded from clipping hulls
CreateBrush:
(62.09 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(16.78 seconds)

Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\edana.wad
- Contains 153 used textures, 84.07 percent of map (216 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\daragoth.wad
- Contains 14 used textures, 7.69 percent of map (860 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\deralia.wad
- Contains 0 used textures, 0.00 percent of map (157 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\edanasewers.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\gatecity.wad
- Warning: Larger than expected texture (348972 bytes): 'FIREWOOD'
- Contains 0 used textures, 0.00 percent of map (98 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\goblintown1.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASS'
- Warning: Larger than expected texture (348972 bytes): 'GRASS_FIREPIT'
- Warning: Larger than expected texture (348972 bytes): 'CAVEGIBS'
- Warning: Larger than expected texture (348972 bytes): '0LAVA_01'
- Warning: Larger than expected texture (348972 bytes): 'HAY_1'
- Warning: Larger than expected texture (348972 bytes): 'STONE057'
- Warning: Larger than expected texture (348972 bytes): 'WOOD_031'
- Warning: Larger than expected texture (348972 bytes): 'K_GRAVEL1'
- Warning: Larger than expected texture (348972 bytes): 'OILSLICK'
- Warning: Larger than expected texture (348972 bytes): 'FIREWOOD'
- Warning: Larger than expected texture (348972 bytes): 'ROCK_02'
- Warning: Larger than expected texture (348972 bytes): 'ROCK_07'
- Warning: Larger than expected texture (348972 bytes): 'WOOD_072'
- Warning: Larger than expected texture (348972 bytes): 'CAVE_EXT'
- Contains 1 used texture, 0.55 percent of map (37 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\goblintown.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASS'
- Warning: Larger than expected texture (348972 bytes): 'GRASS_FIREPIT'
- Warning: Larger than expected texture (348972 bytes): 'CAVEGIBS'
- Warning: Larger than expected texture (348972 bytes): '0LAVA_01'
- Warning: Larger than expected texture (348972 bytes): 'HAY_1'
- Warning: Larger than expected texture (348972 bytes): 'STONE057'
- Warning: Larger than expected texture (348972 bytes): 'WOOD_031'
- Warning: Larger than expected texture (348972 bytes): 'K_GRAVEL1'
- Warning: Larger than expected texture (348972 bytes): 'OILSLICK'
- Warning: Larger than expected texture (348972 bytes): 'FIREWOOD'
- Warning: Larger than expected texture (348972 bytes): 'ROCK_02'
- Warning: Larger than expected texture (348972 bytes): 'ROCK_07'
- Warning: Larger than expected texture (348972 bytes): 'WOOD_072'
- Warning: Larger than expected texture (348972 bytes): 'CAVE_EXT'
- Contains 0 used textures, 0.00 percent of map (37 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Contains 6 used textures, 3.30 percent of map (774 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\mastersword.wad
- Contains 0 used textures, 0.00 percent of map (244 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\medieval.wad
- Contains 8 used textures, 4.40 percent of map (1141 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\ms_village.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \sierra\steam\steamapps\fsd\half-life\msc\thornlands.wad
- Contains 0 used textures, 0.00 percent of map (138 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 10 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----



hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: F:\SIERRA\steam\STEAMA~1\fsd\HALF-L~1\ZHLT3\hlbsp.exe F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama
>> There was a problem compiling the map.
>> Check the file F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama.log for the cause.

----- END hlbsp -----



hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: F:\SIERRA\steam\STEAMA~1\fsd\HALF-L~1\ZHLT3\hlvis.exe F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama
>> There was a problem compiling the map.
>> Check the file F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama.log for the cause.

----- END hlvis -----



hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: F:\SIERRA\steam\STEAMA~1\fsd\HALF-L~1\ZHLT3\hlrad.exe F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama
>> There was a problem compiling the map.
>> Check the file F:\SIERRA\steam\SteamApps\fsd\half-life\msc\maps\test\Ebama.log for the cause.

----- END hlrad -----
 

Ewok

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lol JM, funny :)

Dude, that map looks like a shocker, use more textures.

- Ewok
 

Scottc

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this guy is making cheatmaps.... yay.............. hope he's not using fn....
 

Wolfhound

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If it changes, I would love to have it. I use fuznet on my listen server because I'm either testing out a suspected bug I've found, I'm trying to do something specific and don't want other players interfering, or the only fuznet servers with empty slots ping in the 300s or more (usually the case). Basically, if I couldn't connect to fuznet for my listen server I would be unable to play with my char about 75% of the time that I try to play.
 
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