Error: This map () is not supported by [FN]

JoMama

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I have my test server set up as a LAN server and I even checked that it was d/c from FuzNet before testing any map and the game is still programmed to crash if I use a custom map.

Just a minor inconvenience, really.
 

The Man In Black

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Give Thothie a break, he just implemented the system..

And I thank you for posting the work around. That was a good decision.
 

Dridmar

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Did he just implement it this month?

@ JoMama: Just make a shortcut to your listenserver.cfg file and when you want to test your maps, turn FN off. Also, in your listenserver.cfg file, make sure there is no "exec fuznet.cfg" line at the end, because FN will sometimes get activated if that is in there. (It happens to me.)
 

The Man In Black

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I'm fairly certain that this is an addition to this month's patch, and that something happened where it doesn't recognize LAN games. Though, that would be odd as Thothie seems to ALWAYS test with LAN. You'd think it would be in working order.

Dridje - JoMama said he verified it was off =\
 

Dridmar

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The Man In Black said:
Dridje - JoMama said he verified it was off =\

Oh alright.
 

JoMama

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Dridje said:
Did he just implement it this month?

@ JoMama: Just make a shortcut to your listenserver.cfg file and when you want to test your maps, turn FN off. Also, in your listenserver.cfg file, make sure there is no "exec fuznet.cfg" line at the end, because FN will sometimes get activated if that is in there. (It happens to me.)

Oh crap... :oops:

It's fun to find these things out at the last minute.

Thanks, Dridje.

All I did was set ms_central_enabled 0
 

The Man In Black

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Or.. Maybe s/he didn't...
 

Thothie

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He said he verified he was in LAN. While this means FN will not work, it does not mean FN is off. The FN check, unfortunately, only verifies the latter.
 

The Man In Black

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Is it a script function or hard-code?
 

Thothie

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Script.
 

The Man In Black

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Of course :p I mean, why would you want it hard code? It's not like there's the nice ( bool MSCentral::Enabled( ) ) function :oldlol:
 

Thothie

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Easier to find/edit the function in the scripts and keep a list of maps than it is in the hard code. Also easier to find where exactally the map loads.

Plus every time I edit the ms.dll - I gotta do three full recompiles that take a few minutes each. The sc.dll I only have to compile once, and it takes (tests) - 2 seconds. ;)
 
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